- namespace UI.Setting;
-
- /// <summary>
- /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
- /// </summary>
- public abstract partial class Setting : UiBase
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Setting.ColorRect
- /// </summary>
- public ColorRect L_ColorRect
- {
- get
- {
- if (_L_ColorRect == null) _L_ColorRect = new ColorRect((SettingPanel)this, GetNode<Godot.ColorRect>("ColorRect"));
- return _L_ColorRect;
- }
- }
- private ColorRect _L_ColorRect;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.Back
- /// </summary>
- public Back L_Back
- {
- get
- {
- if (_L_Back == null) _L_Back = new Back((SettingPanel)this, GetNode<Godot.Button>("Back"));
- return _L_Back;
- }
- }
- private Back _L_Back;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.Title
- /// </summary>
- public Title L_Title
- {
- get
- {
- if (_L_Title == null) _L_Title = new Title((SettingPanel)this, GetNode<Godot.Label>("Title"));
- return _L_Title;
- }
- }
- private Title _L_Title;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: Setting.ScrollContainer
- /// </summary>
- public ScrollContainer L_ScrollContainer
- {
- get
- {
- if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer((SettingPanel)this, GetNode<Godot.ScrollContainer>("ScrollContainer"));
- return _L_ScrollContainer;
- }
- }
- private ScrollContainer _L_ScrollContainer;
-
-
- public Setting() : base(nameof(Setting))
- {
- }
-
- public sealed override void OnInitNestedUi()
- {
-
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ColorRect"/>, 路径: Setting.ColorRect
- /// </summary>
- public class ColorRect : UiNode<SettingPanel, Godot.ColorRect, ColorRect>
- {
- public ColorRect(SettingPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
- public override ColorRect Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: Setting.Back
- /// </summary>
- public class Back : UiNode<SettingPanel, Godot.Button, Back>
- {
- public Back(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.Title
- /// </summary>
- public class Title : UiNode<SettingPanel, Godot.Label, Title>
- {
- public Title(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: Setting.ScrollContainer.SettingMenu.VideoItem
- /// </summary>
- public class VideoItem : UiNode<SettingPanel, Godot.Button, VideoItem>
- {
- public VideoItem(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override VideoItem Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: Setting.ScrollContainer.SettingMenu.InputItem
- /// </summary>
- public class InputItem : UiNode<SettingPanel, Godot.Button, InputItem>
- {
- public InputItem(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override InputItem Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Setting.ScrollContainer.SettingMenu
- /// </summary>
- public class SettingMenu : UiNode<SettingPanel, Godot.VBoxContainer, SettingMenu>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.VideoItem
- /// </summary>
- public VideoItem L_VideoItem
- {
- get
- {
- if (_L_VideoItem == null) _L_VideoItem = new VideoItem(UiPanel, Instance.GetNode<Godot.Button>("VideoItem"));
- return _L_VideoItem;
- }
- }
- private VideoItem _L_VideoItem;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.InputItem
- /// </summary>
- public InputItem L_InputItem
- {
- get
- {
- if (_L_InputItem == null) _L_InputItem = new InputItem(UiPanel, Instance.GetNode<Godot.Button>("InputItem"));
- return _L_InputItem;
- }
- }
- private InputItem _L_InputItem;
-
- public SettingMenu(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override SettingMenu Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.VideoSetting.FullScreen.Name
- /// </summary>
- public class Name : UiNode<SettingPanel, Godot.Label, Name>
- {
- public Name(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.CheckBox"/>, 路径: Setting.ScrollContainer.VideoSetting.FullScreen.CheckBox
- /// </summary>
- public class CheckBox : UiNode<SettingPanel, Godot.CheckBox, CheckBox>
- {
- public CheckBox(SettingPanel uiPanel, Godot.CheckBox node) : base(uiPanel, node) { }
- public override CheckBox Clone() => new (UiPanel, (Godot.CheckBox)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.VideoSetting.FullScreen
- /// </summary>
- public class FullScreen : UiNode<SettingPanel, Godot.HBoxContainer, FullScreen>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.VideoSetting.Name
- /// </summary>
- public Name L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.CheckBox"/>, 节点路径: Setting.ScrollContainer.VideoSetting.CheckBox
- /// </summary>
- public CheckBox L_CheckBox
- {
- get
- {
- if (_L_CheckBox == null) _L_CheckBox = new CheckBox(UiPanel, Instance.GetNode<Godot.CheckBox>("CheckBox"));
- return _L_CheckBox;
- }
- }
- private CheckBox _L_CheckBox;
-
- public FullScreen(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override FullScreen Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: Setting.ScrollContainer.VideoSetting.Back
- /// </summary>
- public class Back_1 : UiNode<SettingPanel, Godot.Button, Back_1>
- {
- public Back_1(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override Back_1 Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Setting.ScrollContainer.VideoSetting
- /// </summary>
- public class VideoSetting : UiNode<SettingPanel, Godot.VBoxContainer, VideoSetting>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.FullScreen
- /// </summary>
- public FullScreen L_FullScreen
- {
- get
- {
- if (_L_FullScreen == null) _L_FullScreen = new FullScreen(UiPanel, Instance.GetNode<Godot.HBoxContainer>("FullScreen"));
- return _L_FullScreen;
- }
- }
- private FullScreen _L_FullScreen;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.Back
- /// </summary>
- public Back_1 L_Back
- {
- get
- {
- if (_L_Back == null) _L_Back = new Back_1(UiPanel, Instance.GetNode<Godot.Button>("Back"));
- return _L_Back;
- }
- }
- private Back_1 _L_Back;
-
- public VideoSetting(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override VideoSetting Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Tip
- /// </summary>
- public class Tip : UiNode<SettingPanel, Godot.Label, Tip>
- {
- public Tip(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Tip Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key.Name
- /// </summary>
- public class Name_1 : UiNode<SettingPanel, Godot.Label, Name_1>
- {
- public Name_1(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key.Value
- /// </summary>
- public class Value : UiNode<SettingPanel, Godot.Label, Value>
- {
- public Value(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Value Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key
- /// </summary>
- public class Key : UiNode<SettingPanel, Godot.HBoxContainer, Key>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
- /// </summary>
- public Name_1 L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name_1(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name_1 _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
- /// </summary>
- public Value L_Value
- {
- get
- {
- if (_L_Value == null) _L_Value = new Value(UiPanel, Instance.GetNode<Godot.Label>("Value"));
- return _L_Value;
- }
- }
- private Value _L_Value;
-
- public Key(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override Key Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key2.Name
- /// </summary>
- public class Name_2 : UiNode<SettingPanel, Godot.Label, Name_2>
- {
- public Name_2(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name_2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key2.Value
- /// </summary>
- public class Value_1 : UiNode<SettingPanel, Godot.Label, Value_1>
- {
- public Value_1(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Value_1 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key2
- /// </summary>
- public class Key2 : UiNode<SettingPanel, Godot.HBoxContainer, Key2>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
- /// </summary>
- public Name_2 L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name_2(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name_2 _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
- /// </summary>
- public Value_1 L_Value
- {
- get
- {
- if (_L_Value == null) _L_Value = new Value_1(UiPanel, Instance.GetNode<Godot.Label>("Value"));
- return _L_Value;
- }
- }
- private Value_1 _L_Value;
-
- public Key2(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override Key2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key3.Name
- /// </summary>
- public class Name_3 : UiNode<SettingPanel, Godot.Label, Name_3>
- {
- public Name_3(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name_3 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key3.Value
- /// </summary>
- public class Value_2 : UiNode<SettingPanel, Godot.Label, Value_2>
- {
- public Value_2(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Value_2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key3
- /// </summary>
- public class Key3 : UiNode<SettingPanel, Godot.HBoxContainer, Key3>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
- /// </summary>
- public Name_3 L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name_3(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name_3 _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
- /// </summary>
- public Value_2 L_Value
- {
- get
- {
- if (_L_Value == null) _L_Value = new Value_2(UiPanel, Instance.GetNode<Godot.Label>("Value"));
- return _L_Value;
- }
- }
- private Value_2 _L_Value;
-
- public Key3(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override Key3 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key4.Name
- /// </summary>
- public class Name_4 : UiNode<SettingPanel, Godot.Label, Name_4>
- {
- public Name_4(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name_4 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key4.Value
- /// </summary>
- public class Value_3 : UiNode<SettingPanel, Godot.Label, Value_3>
- {
- public Value_3(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Value_3 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key4
- /// </summary>
- public class Key4 : UiNode<SettingPanel, Godot.HBoxContainer, Key4>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
- /// </summary>
- public Name_4 L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name_4(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name_4 _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
- /// </summary>
- public Value_3 L_Value
- {
- get
- {
- if (_L_Value == null) _L_Value = new Value_3(UiPanel, Instance.GetNode<Godot.Label>("Value"));
- return _L_Value;
- }
- }
- private Value_3 _L_Value;
-
- public Key4(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override Key4 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key5.Name
- /// </summary>
- public class Name_5 : UiNode<SettingPanel, Godot.Label, Name_5>
- {
- public Name_5(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name_5 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key5.Value
- /// </summary>
- public class Value_4 : UiNode<SettingPanel, Godot.Label, Value_4>
- {
- public Value_4(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Value_4 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key5
- /// </summary>
- public class Key5 : UiNode<SettingPanel, Godot.HBoxContainer, Key5>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
- /// </summary>
- public Name_5 L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name_5(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name_5 _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
- /// </summary>
- public Value_4 L_Value
- {
- get
- {
- if (_L_Value == null) _L_Value = new Value_4(UiPanel, Instance.GetNode<Godot.Label>("Value"));
- return _L_Value;
- }
- }
- private Value_4 _L_Value;
-
- public Key5(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override Key5 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key6.Name
- /// </summary>
- public class Name_6 : UiNode<SettingPanel, Godot.Label, Name_6>
- {
- public Name_6(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name_6 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key6.Value
- /// </summary>
- public class Value_5 : UiNode<SettingPanel, Godot.Label, Value_5>
- {
- public Value_5(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Value_5 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key6
- /// </summary>
- public class Key6 : UiNode<SettingPanel, Godot.HBoxContainer, Key6>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
- /// </summary>
- public Name_6 L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name_6(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name_6 _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
- /// </summary>
- public Value_5 L_Value
- {
- get
- {
- if (_L_Value == null) _L_Value = new Value_5(UiPanel, Instance.GetNode<Godot.Label>("Value"));
- return _L_Value;
- }
- }
- private Value_5 _L_Value;
-
- public Key6(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override Key6 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key7.Name
- /// </summary>
- public class Name_7 : UiNode<SettingPanel, Godot.Label, Name_7>
- {
- public Name_7(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name_7 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key7.Value
- /// </summary>
- public class Value_6 : UiNode<SettingPanel, Godot.Label, Value_6>
- {
- public Value_6(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Value_6 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key7
- /// </summary>
- public class Key7 : UiNode<SettingPanel, Godot.HBoxContainer, Key7>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
- /// </summary>
- public Name_7 L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name_7(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name_7 _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
- /// </summary>
- public Value_6 L_Value
- {
- get
- {
- if (_L_Value == null) _L_Value = new Value_6(UiPanel, Instance.GetNode<Godot.Label>("Value"));
- return _L_Value;
- }
- }
- private Value_6 _L_Value;
-
- public Key7(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override Key7 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key8.Name
- /// </summary>
- public class Name_8 : UiNode<SettingPanel, Godot.Label, Name_8>
- {
- public Name_8(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name_8 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key8.Value
- /// </summary>
- public class Value_7 : UiNode<SettingPanel, Godot.Label, Value_7>
- {
- public Value_7(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Value_7 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key8
- /// </summary>
- public class Key8 : UiNode<SettingPanel, Godot.HBoxContainer, Key8>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
- /// </summary>
- public Name_8 L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name_8(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name_8 _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
- /// </summary>
- public Value_7 L_Value
- {
- get
- {
- if (_L_Value == null) _L_Value = new Value_7(UiPanel, Instance.GetNode<Godot.Label>("Value"));
- return _L_Value;
- }
- }
- private Value_7 _L_Value;
-
- public Key8(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override Key8 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key11.Name
- /// </summary>
- public class Name_9 : UiNode<SettingPanel, Godot.Label, Name_9>
- {
- public Name_9(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name_9 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key11.Value
- /// </summary>
- public class Value_8 : UiNode<SettingPanel, Godot.Label, Value_8>
- {
- public Value_8(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Value_8 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key11
- /// </summary>
- public class Key11 : UiNode<SettingPanel, Godot.HBoxContainer, Key11>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
- /// </summary>
- public Name_9 L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name_9(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name_9 _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
- /// </summary>
- public Value_8 L_Value
- {
- get
- {
- if (_L_Value == null) _L_Value = new Value_8(UiPanel, Instance.GetNode<Godot.Label>("Value"));
- return _L_Value;
- }
- }
- private Value_8 _L_Value;
-
- public Key11(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override Key11 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key9.Name
- /// </summary>
- public class Name_10 : UiNode<SettingPanel, Godot.Label, Name_10>
- {
- public Name_10(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name_10 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key9.Value
- /// </summary>
- public class Value_9 : UiNode<SettingPanel, Godot.Label, Value_9>
- {
- public Value_9(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Value_9 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key9
- /// </summary>
- public class Key9 : UiNode<SettingPanel, Godot.HBoxContainer, Key9>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
- /// </summary>
- public Name_10 L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name_10(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name_10 _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
- /// </summary>
- public Value_9 L_Value
- {
- get
- {
- if (_L_Value == null) _L_Value = new Value_9(UiPanel, Instance.GetNode<Godot.Label>("Value"));
- return _L_Value;
- }
- }
- private Value_9 _L_Value;
-
- public Key9(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override Key9 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key10.Name
- /// </summary>
- public class Name_11 : UiNode<SettingPanel, Godot.Label, Name_11>
- {
- public Name_11(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name_11 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key10.Value
- /// </summary>
- public class Value_10 : UiNode<SettingPanel, Godot.Label, Value_10>
- {
- public Value_10(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Value_10 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key10
- /// </summary>
- public class Key10 : UiNode<SettingPanel, Godot.HBoxContainer, Key10>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
- /// </summary>
- public Name_11 L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name_11(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name_11 _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
- /// </summary>
- public Value_10 L_Value
- {
- get
- {
- if (_L_Value == null) _L_Value = new Value_10(UiPanel, Instance.GetNode<Godot.Label>("Value"));
- return _L_Value;
- }
- }
- private Value_10 _L_Value;
-
- public Key10(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override Key10 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key12.Name
- /// </summary>
- public class Name_12 : UiNode<SettingPanel, Godot.Label, Name_12>
- {
- public Name_12(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name_12 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key12.Value
- /// </summary>
- public class Value_11 : UiNode<SettingPanel, Godot.Label, Value_11>
- {
- public Value_11(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Value_11 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key12
- /// </summary>
- public class Key12 : UiNode<SettingPanel, Godot.HBoxContainer, Key12>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
- /// </summary>
- public Name_12 L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name_12(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name_12 _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
- /// </summary>
- public Value_11 L_Value
- {
- get
- {
- if (_L_Value == null) _L_Value = new Value_11(UiPanel, Instance.GetNode<Godot.Label>("Value"));
- return _L_Value;
- }
- }
- private Value_11 _L_Value;
-
- public Key12(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override Key12 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key13.Name
- /// </summary>
- public class Name_13 : UiNode<SettingPanel, Godot.Label, Name_13>
- {
- public Name_13(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name_13 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key13.Value
- /// </summary>
- public class Value_12 : UiNode<SettingPanel, Godot.Label, Value_12>
- {
- public Value_12(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Value_12 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key13
- /// </summary>
- public class Key13 : UiNode<SettingPanel, Godot.HBoxContainer, Key13>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
- /// </summary>
- public Name_13 L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name_13(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name_13 _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
- /// </summary>
- public Value_12 L_Value
- {
- get
- {
- if (_L_Value == null) _L_Value = new Value_12(UiPanel, Instance.GetNode<Godot.Label>("Value"));
- return _L_Value;
- }
- }
- private Value_12 _L_Value;
-
- public Key13(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override Key13 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key14.Name
- /// </summary>
- public class Name_14 : UiNode<SettingPanel, Godot.Label, Name_14>
- {
- public Name_14(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Name_14 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Label"/>, 路径: Setting.ScrollContainer.KeySetting.Key14.Value
- /// </summary>
- public class Value_13 : UiNode<SettingPanel, Godot.Label, Value_13>
- {
- public Value_13(SettingPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
- public override Value_13 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting.Key14
- /// </summary>
- public class Key14 : UiNode<SettingPanel, Godot.HBoxContainer, Key14>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Name
- /// </summary>
- public Name_14 L_Name
- {
- get
- {
- if (_L_Name == null) _L_Name = new Name_14(UiPanel, Instance.GetNode<Godot.Label>("Name"));
- return _L_Name;
- }
- }
- private Name_14 _L_Name;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Value
- /// </summary>
- public Value_13 L_Value
- {
- get
- {
- if (_L_Value == null) _L_Value = new Value_13(UiPanel, Instance.GetNode<Godot.Label>("Value"));
- return _L_Value;
- }
- }
- private Value_13 _L_Value;
-
- public Key14(SettingPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
- public override Key14 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.Button"/>, 路径: Setting.ScrollContainer.KeySetting.Back
- /// </summary>
- public class Back_2 : UiNode<SettingPanel, Godot.Button, Back_2>
- {
- public Back_2(SettingPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
- public override Back_2 Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: Setting.ScrollContainer.KeySetting
- /// </summary>
- public class KeySetting : UiNode<SettingPanel, Godot.VBoxContainer, KeySetting>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.Tip
- /// </summary>
- public Tip L_Tip
- {
- get
- {
- if (_L_Tip == null) _L_Tip = new Tip(UiPanel, Instance.GetNode<Godot.Label>("Tip"));
- return _L_Tip;
- }
- }
- private Tip _L_Tip;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key
- /// </summary>
- public Key L_Key
- {
- get
- {
- if (_L_Key == null) _L_Key = new Key(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key"));
- return _L_Key;
- }
- }
- private Key _L_Key;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key2
- /// </summary>
- public Key2 L_Key2
- {
- get
- {
- if (_L_Key2 == null) _L_Key2 = new Key2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key2"));
- return _L_Key2;
- }
- }
- private Key2 _L_Key2;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key3
- /// </summary>
- public Key3 L_Key3
- {
- get
- {
- if (_L_Key3 == null) _L_Key3 = new Key3(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key3"));
- return _L_Key3;
- }
- }
- private Key3 _L_Key3;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key4
- /// </summary>
- public Key4 L_Key4
- {
- get
- {
- if (_L_Key4 == null) _L_Key4 = new Key4(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key4"));
- return _L_Key4;
- }
- }
- private Key4 _L_Key4;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key5
- /// </summary>
- public Key5 L_Key5
- {
- get
- {
- if (_L_Key5 == null) _L_Key5 = new Key5(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key5"));
- return _L_Key5;
- }
- }
- private Key5 _L_Key5;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key6
- /// </summary>
- public Key6 L_Key6
- {
- get
- {
- if (_L_Key6 == null) _L_Key6 = new Key6(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key6"));
- return _L_Key6;
- }
- }
- private Key6 _L_Key6;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key7
- /// </summary>
- public Key7 L_Key7
- {
- get
- {
- if (_L_Key7 == null) _L_Key7 = new Key7(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key7"));
- return _L_Key7;
- }
- }
- private Key7 _L_Key7;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key8
- /// </summary>
- public Key8 L_Key8
- {
- get
- {
- if (_L_Key8 == null) _L_Key8 = new Key8(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key8"));
- return _L_Key8;
- }
- }
- private Key8 _L_Key8;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key11
- /// </summary>
- public Key11 L_Key11
- {
- get
- {
- if (_L_Key11 == null) _L_Key11 = new Key11(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key11"));
- return _L_Key11;
- }
- }
- private Key11 _L_Key11;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key9
- /// </summary>
- public Key9 L_Key9
- {
- get
- {
- if (_L_Key9 == null) _L_Key9 = new Key9(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key9"));
- return _L_Key9;
- }
- }
- private Key9 _L_Key9;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key10
- /// </summary>
- public Key10 L_Key10
- {
- get
- {
- if (_L_Key10 == null) _L_Key10 = new Key10(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key10"));
- return _L_Key10;
- }
- }
- private Key10 _L_Key10;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key12
- /// </summary>
- public Key12 L_Key12
- {
- get
- {
- if (_L_Key12 == null) _L_Key12 = new Key12(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key12"));
- return _L_Key12;
- }
- }
- private Key12 _L_Key12;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key13
- /// </summary>
- public Key13 L_Key13
- {
- get
- {
- if (_L_Key13 == null) _L_Key13 = new Key13(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key13"));
- return _L_Key13;
- }
- }
- private Key13 _L_Key13;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.Key14
- /// </summary>
- public Key14 L_Key14
- {
- get
- {
- if (_L_Key14 == null) _L_Key14 = new Key14(UiPanel, Instance.GetNode<Godot.HBoxContainer>("Key14"));
- return _L_Key14;
- }
- }
- private Key14 _L_Key14;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.Back
- /// </summary>
- public Back_2 L_Back
- {
- get
- {
- if (_L_Back == null) _L_Back = new Back_2(UiPanel, Instance.GetNode<Godot.Button>("Back"));
- return _L_Back;
- }
- }
- private Back_2 _L_Back;
-
- public KeySetting(SettingPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
- public override KeySetting Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
- }
-
- /// <summary>
- /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: Setting.ScrollContainer
- /// </summary>
- public class ScrollContainer : UiNode<SettingPanel, Godot.ScrollContainer, ScrollContainer>
- {
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.SettingMenu
- /// </summary>
- public SettingMenu L_SettingMenu
- {
- get
- {
- if (_L_SettingMenu == null) _L_SettingMenu = new SettingMenu(UiPanel, Instance.GetNode<Godot.VBoxContainer>("SettingMenu"));
- return _L_SettingMenu;
- }
- }
- private SettingMenu _L_SettingMenu;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.VideoSetting
- /// </summary>
- public VideoSetting L_VideoSetting
- {
- get
- {
- if (_L_VideoSetting == null) _L_VideoSetting = new VideoSetting(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VideoSetting"));
- return _L_VideoSetting;
- }
- }
- private VideoSetting _L_VideoSetting;
-
- /// <summary>
- /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.KeySetting
- /// </summary>
- public KeySetting L_KeySetting
- {
- get
- {
- if (_L_KeySetting == null) _L_KeySetting = new KeySetting(UiPanel, Instance.GetNode<Godot.VBoxContainer>("KeySetting"));
- return _L_KeySetting;
- }
- }
- private KeySetting _L_KeySetting;
-
- public ScrollContainer(SettingPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
- public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
- }
-
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: Setting.ColorRect
- /// </summary>
- public ColorRect S_ColorRect => L_ColorRect;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.Title
- /// </summary>
- public Title S_Title => L_Title;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.SettingMenu.VideoItem
- /// </summary>
- public VideoItem S_VideoItem => L_ScrollContainer.L_SettingMenu.L_VideoItem;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: Setting.ScrollContainer.SettingMenu.InputItem
- /// </summary>
- public InputItem S_InputItem => L_ScrollContainer.L_SettingMenu.L_InputItem;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.ScrollContainer.SettingMenu
- /// </summary>
- public SettingMenu S_SettingMenu => L_ScrollContainer.L_SettingMenu;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.CheckBox"/>, 节点路径: Setting.ScrollContainer.VideoSetting.FullScreen.CheckBox
- /// </summary>
- public CheckBox S_CheckBox => L_ScrollContainer.L_VideoSetting.L_FullScreen.L_CheckBox;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.VideoSetting.FullScreen
- /// </summary>
- public FullScreen S_FullScreen => L_ScrollContainer.L_VideoSetting.L_FullScreen;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.ScrollContainer.VideoSetting
- /// </summary>
- public VideoSetting S_VideoSetting => L_ScrollContainer.L_VideoSetting;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: Setting.ScrollContainer.KeySetting.Tip
- /// </summary>
- public Tip S_Tip => L_ScrollContainer.L_KeySetting.L_Tip;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key
- /// </summary>
- public Key S_Key => L_ScrollContainer.L_KeySetting.L_Key;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key2
- /// </summary>
- public Key2 S_Key2 => L_ScrollContainer.L_KeySetting.L_Key2;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key3
- /// </summary>
- public Key3 S_Key3 => L_ScrollContainer.L_KeySetting.L_Key3;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key4
- /// </summary>
- public Key4 S_Key4 => L_ScrollContainer.L_KeySetting.L_Key4;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key5
- /// </summary>
- public Key5 S_Key5 => L_ScrollContainer.L_KeySetting.L_Key5;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key6
- /// </summary>
- public Key6 S_Key6 => L_ScrollContainer.L_KeySetting.L_Key6;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key7
- /// </summary>
- public Key7 S_Key7 => L_ScrollContainer.L_KeySetting.L_Key7;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key8
- /// </summary>
- public Key8 S_Key8 => L_ScrollContainer.L_KeySetting.L_Key8;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key11
- /// </summary>
- public Key11 S_Key11 => L_ScrollContainer.L_KeySetting.L_Key11;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key9
- /// </summary>
- public Key9 S_Key9 => L_ScrollContainer.L_KeySetting.L_Key9;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key10
- /// </summary>
- public Key10 S_Key10 => L_ScrollContainer.L_KeySetting.L_Key10;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key12
- /// </summary>
- public Key12 S_Key12 => L_ScrollContainer.L_KeySetting.L_Key12;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key13
- /// </summary>
- public Key13 S_Key13 => L_ScrollContainer.L_KeySetting.L_Key13;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting.Key14
- /// </summary>
- public Key14 S_Key14 => L_ScrollContainer.L_KeySetting.L_Key14;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: Setting.ScrollContainer.KeySetting
- /// </summary>
- public KeySetting S_KeySetting => L_ScrollContainer.L_KeySetting;
-
- /// <summary>
- /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: Setting.ScrollContainer
- /// </summary>
- public ScrollContainer S_ScrollContainer => L_ScrollContainer;
-
- }