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DungeonShooting / DungeonShooting_Godot / DungeonShooting.sln
  1. Microsoft Visual Studio Solution File, Format Version 12.00
  2. # Visual Studio 2012
  3. Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DungeonShooting", "DungeonShooting.csproj", "{5FEA73C5-32E3-43C4-839F-A1485EAC91BC}"
  4. EndProject
  5. Global
  6. GlobalSection(SolutionConfigurationPlatforms) = preSolution
  7. Debug|Any CPU = Debug|Any CPU
  8. ExportDebug|Any CPU = ExportDebug|Any CPU
  9. ExportRelease|Any CPU = ExportRelease|Any CPU
  10. EndGlobalSection
  11. GlobalSection(ProjectConfigurationPlatforms) = postSolution
  12. {5FEA73C5-32E3-43C4-839F-A1485EAC91BC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
  13. {5FEA73C5-32E3-43C4-839F-A1485EAC91BC}.Debug|Any CPU.Build.0 = Debug|Any CPU
  14. {5FEA73C5-32E3-43C4-839F-A1485EAC91BC}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
  15. {5FEA73C5-32E3-43C4-839F-A1485EAC91BC}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
  16. {5FEA73C5-32E3-43C4-839F-A1485EAC91BC}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
  17. {5FEA73C5-32E3-43C4-839F-A1485EAC91BC}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
  18. EndGlobalSection
  19. EndGlobal