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DungeonShooting / DungeonShooting_Godot / prefab / effect / weapon / ShotFire0003.tscn
@小李xl 小李xl on 29 Jan 2024 1 KB 制作0010武器完成
[gd_scene load_steps=7 format=3 uid="uid://dbas3vph0i2ro"]

[ext_resource type="Script" path="res://src/game/effects/AutoDestroyParticles.cs" id="1_pdyqx"]
[ext_resource type="Texture2D" uid="uid://h7hkgbwj1li" path="res://resource/sprite/common/Smoke.png" id="1_r2unj"]

[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_4wcis"]
particles_animation = true
particles_anim_h_frames = 3
particles_anim_v_frames = 1
particles_anim_loop = false

[sub_resource type="Curve" id="Curve_86ye5"]
_data = [Vector2(0.0215054, 1), 0.0, 0.0, 0, 0, Vector2(0.512545, 0.882353), 0.0, 0.0, 0, 0, Vector2(1, 0.152941), 0.0, 0.0, 0, 0]
point_count = 3

[sub_resource type="CurveTexture" id="CurveTexture_j77i6"]
curve = SubResource("Curve_86ye5")

[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_8n28q"]
lifetime_randomness = 0.3
particle_flag_disable_z = true
angle_max = 360.0
initial_velocity_min = 5.0
initial_velocity_max = 35.0
gravity = Vector3(0, 0, 0)
scale_min = 0.6
scale_max = 1.5
scale_curve = SubResource("CurveTexture_j77i6")
anim_offset_max = 1.0

[node name="ShotFire3" type="GPUParticles2D" node_paths=PackedStringArray("Particles2D")]
modulate = Color(0.95, 0.70965, 0.6365, 0.470588)
material = SubResource("CanvasItemMaterial_4wcis")
emitting = false
process_material = SubResource("ParticleProcessMaterial_8n28q")
texture = ExtResource("1_r2unj")
lifetime = 0.7
one_shot = true
explosiveness = 1.0
randomness = 0.5
fixed_fps = 20
script = ExtResource("1_pdyqx")
Particles2D = []