Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor_S.tscn
@小李xl 小李xl on 21 Mar 2024 2 KB 测试特效
[gd_scene load_steps=7 format=3 uid="uid://bvfnnqo71knb"]

[ext_resource type="Script" path="res://src/game/room/RoomDoor.cs" id="1_f3qbq"]
[ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_6vvcd"]
[ext_resource type="SpriteFrames" uid="uid://xs72aopsgpg6" path="res://resource/spriteFrames/other/RoomDoor_N.tres" id="3_vbbxp"]


[sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"]
resource_local_to_scene = true
shader = ExtResource("2_6vvcd")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"]
resource_local_to_scene = true
shader = ExtResource("2_6vvcd")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"]
resource_local_to_scene = true
size = Vector2(32, 16)

[node name="RoomDoor_N" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
script = ExtResource("1_f3qbq")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_yvwpk")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_t4ayq")
sprite_frames = ExtResource("3_vbbxp")
autoplay = "default"

[node name="Collision" type="CollisionShape2D" parent="."]
position = Vector2(0, 9)
shape = SubResource("RectangleShape2D_opsb6")