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DungeonShooting / DungeonShooting_Godot / prefab / prop / PropTemplate.tscn
[gd_scene load_steps=2 format=3 uid="uid://utgoqn1dt4c3"]

[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpqup"]
size = Vector2(12, 10)

[node name="PropTemplate" type="CharacterBody2D"]
collision_layer = 4

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]

[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_cpqup")