Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / shell / Shell0003.tscn
@小李xl 小李xl on 21 Mar 2024 1 KB 测试特效
[gd_scene load_steps=7 format=3 uid="uid://ba5sxxjaappbj"]

[ext_resource type="Script" path="res://src/game/activity/common/AutoFreezeObject.cs" id="1_5hfb2"]
[ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="2_586dn"]
[ext_resource type="SpriteFrames" uid="uid://kc1jwvwdg660" path="res://resource/spriteFrames/shell/Shell0003.tres" id="3_j2kre"]


[sub_resource type="ShaderMaterial" id="ShaderMaterial_px12l"]
resource_local_to_scene = true
shader = ExtResource("2_586dn")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true

[sub_resource type="ShaderMaterial" id="ShaderMaterial_7e6fo"]
resource_local_to_scene = true
shader = ExtResource("2_586dn")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = false
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true

[sub_resource type="RectangleShape2D" id="RectangleShape2D_r7wle"]
size = Vector2(4, 2)

[node name="Shell0003" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
collision_layer = 128
script = ExtResource("1_5hfb2")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")
ShadowOffset = Vector2(0, 1)
ThrowCollisionSize = Vector2(5, 5)

[node name="ShadowSprite" type="Sprite2D" parent="."]
z_index = -1
material = SubResource("ShaderMaterial_px12l")

[node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
material = SubResource("ShaderMaterial_7e6fo")
sprite_frames = ExtResource("3_j2kre")

[node name="Collision" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_r7wle")