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DungeonShooting / DungeonShooting_Godot / prefab / ui / Settlement.tscn
[gd_scene load_steps=3 format=3 uid="uid://c8rugox2mbl3v"]

[ext_resource type="Script" path="res://src/game/ui/settlement/SettlementPanel.cs" id="1_ayhkb"]
[ext_resource type="Theme" uid="uid://drb1ajgvcih7p" path="res://resource/theme/theme1.tres" id="2_63mpy"]

[node name="Settlement" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_ayhkb")

[node name="Bg" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0.27451)

[node name="Title" type="Label" parent="."]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_top = 268.0
offset_bottom = 311.0
grow_horizontal = 2
theme_override_font_sizes/font_size = 160
text = "Game Over!"
horizontal_alignment = 1
vertical_alignment = 1

[node name="ButtonList" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -96.0
offset_top = -641.0
offset_right = 96.0
grow_horizontal = 2
grow_vertical = 0
alignment = 1

[node name="Restart" type="Button" parent="ButtonList"]
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
focus_neighbor_top = NodePath("../ToMenu")
theme = ExtResource("2_63mpy")
text = "重新开始
"

[node name="ToMenu" type="Button" parent="ButtonList"]
custom_minimum_size = Vector2(0, 50)
layout_mode = 2
focus_neighbor_bottom = NodePath("../Restart")
theme = ExtResource("2_63mpy")
text = "回到大厅"