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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0004.tscn
@小李xl 小李xl on 21 Mar 2024 2 KB 测试特效
[gd_scene load_steps=8 format=3 uid="uid://c4kckcisk7opo"]

[ext_resource type="PackedScene" uid="uid://cxltmhhp4rbyk" path="res://prefab/weapon/WeaponTemplate.tscn" id="1_kg172"]
[ext_resource type="Script" path="res://src/game/activity/weapon/knife/Knife.cs" id="2_v1wer"]
[ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="3_63s5g"]
[ext_resource type="SpriteFrames" uid="uid://k2tktysa7j86" path="res://resource/spriteFrames/weapon/Weapon0004.tres" id="4_uymcs"]


[sub_resource type="ShaderMaterial" id="ShaderMaterial_o5ytq"]
resource_local_to_scene = true
shader = ExtResource("3_63s5g")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="ShaderMaterial" id="ShaderMaterial_rtliw"]
resource_local_to_scene = true
shader = ExtResource("3_63s5g")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0

[sub_resource type="RectangleShape2D" id="RectangleShape2D_yks6x"]
size = Vector2(26, 2)

[node name="Weapon0004" node_paths=PackedStringArray("FirePoint", "ShellPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_kg172")]
script = ExtResource("2_v1wer")
FirePoint = NodePath("AnimatedSprite/FirePoint")
ShellPoint = NodePath("AnimatedSprite/ShellPoint")
AnimationPlayer = NodePath("AnimationPlayer")
ShadowSprite = NodePath("ShadowSprite")
AnimatedSprite = NodePath("AnimatedSprite")
Collision = NodePath("Collision")

[node name="ShadowSprite" parent="." index="0"]
material = SubResource("ShaderMaterial_o5ytq")

[node name="AnimatedSprite" parent="." index="1"]
material = SubResource("ShaderMaterial_rtliw")
position = Vector2(10, 0)
sprite_frames = ExtResource("4_uymcs")

[node name="ShellPoint" parent="AnimatedSprite" index="0"]
position = Vector2(0, -1)

[node name="FirePoint" parent="AnimatedSprite" index="1"]
position = Vector2(12, -1)

[node name="Collision" parent="." index="2"]
visible = true
position = Vector2(9, 0)
shape = SubResource("RectangleShape2D_yks6x")

[node name="HitArea" type="Area2D" parent="." index="4"]
monitoring = false
monitorable = false