[gd_scene load_steps=8 format=3 uid="uid://bwhi5e52wiiay"] [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_3lu3r"] [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="1_466gw"] [ext_resource type="PackedScene" uid="uid://cxltmhhp4rbyk" path="res://prefab/weapon/WeaponTemplate.tscn" id="1_lyhyf"] [ext_resource type="SpriteFrames" uid="uid://djdvlmqsn8bie" path="res://resource/spriteFrames/weapon/Weapon0005.tres" id="2_m3plc"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_uftuv"] resource_local_to_scene = true shader = ExtResource("1_466gw") shader_parameter/blend = Color(0, 0, 0, 0.470588) shader_parameter/schedule = 1.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="ShaderMaterial" id="ShaderMaterial_irvr4"] resource_local_to_scene = true shader = ExtResource("1_466gw") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/modulate = Color(1, 1, 1, 1) shader_parameter/show_outline = true shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false shader_parameter/outline_use_blend = true shader_parameter/grey = 0.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_opiwr"] size = Vector2(28, 8) [node name="Weapon0005" node_paths=PackedStringArray("FirePoint", "ShellPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_lyhyf")] script = ExtResource("1_3lu3r") FirePoint = NodePath("AnimatedSprite/FirePoint") ShellPoint = NodePath("AnimatedSprite/ShellPoint") AnimationPlayer = NodePath("AnimationPlayer") ShadowSprite = NodePath("ShadowSprite") AnimatedSprite = NodePath("AnimatedSprite") Collision = NodePath("Collision") [node name="ShadowSprite" parent="." index="0"] material = SubResource("ShaderMaterial_uftuv") [node name="AnimatedSprite" parent="." index="1"] material = SubResource("ShaderMaterial_irvr4") position = Vector2(9, 0) sprite_frames = ExtResource("2_m3plc") [node name="ShellPoint" parent="AnimatedSprite" index="0"] position = Vector2(-1, -3.5) [node name="FirePoint" parent="AnimatedSprite" index="1"] position = Vector2(20, -3.5) [node name="Collision" parent="." index="2"] visible = true position = Vector2(8, 0) shape = SubResource("RectangleShape2D_opiwr")