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DungeonShooting / DungeonShooting_Godot / prefab / weapon / Weapon0009.tscn
@小李xl 小李xl on 21 Mar 2024 5 KB 测试特效
  1. [gd_scene load_steps=11 format=3 uid="uid://2lb2h8qunqyu"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="1_6fbtx"]
  4. [ext_resource type="Script" path="res://src/game/activity/weapon/gun/Gun.cs" id="1_eprgt"]
  5. [ext_resource type="SpriteFrames" uid="uid://c0xwj3kpk02ua" path="res://resource/spriteFrames/weapon/Weapon0009.tres" id="2_4kxpd"]
  6. [ext_resource type="Animation" uid="uid://v3dltmdstqad" path="res://resource/animation/weapon/Weapon_floodlight.res" id="4_o2wqt"]
  7.  
  8.  
  9. [sub_resource type="ShaderMaterial" id="ShaderMaterial_cbiyh"]
  10. resource_local_to_scene = true
  11. shader = ExtResource("1_6fbtx")
  12. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  13. shader_parameter/schedule = 1.0
  14. shader_parameter/modulate = Color(1, 1, 1, 1)
  15. shader_parameter/show_outline = true
  16. shader_parameter/outline_color = Color(0, 0, 0, 1)
  17. shader_parameter/outline_rainbow = false
  18. shader_parameter/outline_use_blend = true
  19. shader_parameter/grey = 0.0
  20.  
  21. [sub_resource type="ShaderMaterial" id="ShaderMaterial_o36tv"]
  22. resource_local_to_scene = true
  23. shader = ExtResource("1_6fbtx")
  24. shader_parameter/blend = Color(1, 1, 1, 1)
  25. shader_parameter/schedule = 0.0
  26. shader_parameter/modulate = Color(1, 1, 1, 1)
  27. shader_parameter/show_outline = true
  28. shader_parameter/outline_color = Color(0, 0, 0, 1)
  29. shader_parameter/outline_rainbow = false
  30. shader_parameter/outline_use_blend = true
  31. shader_parameter/grey = 0.0
  32.  
  33. [sub_resource type="RectangleShape2D" id="RectangleShape2D_jbuu3"]
  34. size = Vector2(18, 6)
  35.  
  36. [sub_resource type="Animation" id="Animation_x136i"]
  37. length = 0.001
  38. tracks/0/type = "value"
  39. tracks/0/imported = false
  40. tracks/0/enabled = true
  41. tracks/0/path = NodePath("AnimatedSprite:animation")
  42. tracks/0/interp = 1
  43. tracks/0/loop_wrap = true
  44. tracks/0/keys = {
  45. "times": PackedFloat32Array(0),
  46. "transitions": PackedFloat32Array(1),
  47. "update": 1,
  48. "values": [&"default"]
  49. }
  50. tracks/1/type = "value"
  51. tracks/1/imported = false
  52. tracks/1/enabled = true
  53. tracks/1/path = NodePath("AnimatedSprite:frame")
  54. tracks/1/interp = 1
  55. tracks/1/loop_wrap = true
  56. tracks/1/keys = {
  57. "times": PackedFloat32Array(0),
  58. "transitions": PackedFloat32Array(1),
  59. "update": 1,
  60. "values": [0]
  61. }
  62. tracks/2/type = "value"
  63. tracks/2/imported = false
  64. tracks/2/enabled = true
  65. tracks/2/path = NodePath("AnimatedSprite:material:shader_parameter/schedule")
  66. tracks/2/interp = 1
  67. tracks/2/loop_wrap = true
  68. tracks/2/keys = {
  69. "times": PackedFloat32Array(0),
  70. "transitions": PackedFloat32Array(1),
  71. "update": 0,
  72. "values": [0.0]
  73. }
  74. tracks/3/type = "value"
  75. tracks/3/imported = false
  76. tracks/3/enabled = true
  77. tracks/3/path = NodePath("AnimatedSprite:rotation")
  78. tracks/3/interp = 1
  79. tracks/3/loop_wrap = true
  80. tracks/3/keys = {
  81. "times": PackedFloat32Array(0),
  82. "transitions": PackedFloat32Array(1),
  83. "update": 0,
  84. "values": [0.0]
  85. }
  86.  
  87. [sub_resource type="Animation" id="Animation_juv2q"]
  88. resource_name = "reloading"
  89. length = 1.5
  90. step = 0.02
  91. tracks/0/type = "value"
  92. tracks/0/imported = false
  93. tracks/0/enabled = true
  94. tracks/0/path = NodePath("AnimatedSprite:animation")
  95. tracks/0/interp = 1
  96. tracks/0/loop_wrap = true
  97. tracks/0/keys = {
  98. "times": PackedFloat32Array(0, 1.5),
  99. "transitions": PackedFloat32Array(1, 1),
  100. "update": 1,
  101. "values": [&"reloading_frame", &"default"]
  102. }
  103. tracks/1/type = "value"
  104. tracks/1/imported = false
  105. tracks/1/enabled = true
  106. tracks/1/path = NodePath("AnimatedSprite:frame")
  107. tracks/1/interp = 1
  108. tracks/1/loop_wrap = true
  109. tracks/1/keys = {
  110. "times": PackedFloat32Array(0, 0.22, 0.24, 1.22, 1.24),
  111. "transitions": PackedFloat32Array(1, 1, 1, 1, 1),
  112. "update": 1,
  113. "values": [0, 1, 2, 3, 4]
  114. }
  115. tracks/2/type = "value"
  116. tracks/2/imported = false
  117. tracks/2/enabled = true
  118. tracks/2/path = NodePath("AnimatedSprite:rotation")
  119. tracks/2/interp = 1
  120. tracks/2/loop_wrap = true
  121. tracks/2/keys = {
  122. "times": PackedFloat32Array(0, 0.14, 0.2, 1.14, 1.2, 1.36, 1.5),
  123. "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
  124. "update": 0,
  125. "values": [0.0, -0.523599, 0.0, 0.0, -0.349066, -0.349066, 0.0]
  126. }
  127.  
  128. [sub_resource type="AnimationLibrary" id="AnimationLibrary_trkjd"]
  129. _data = {
  130. "RESET": SubResource("Animation_x136i"),
  131. "floodlight": ExtResource("4_o2wqt"),
  132. "reloading": SubResource("Animation_juv2q")
  133. }
  134.  
  135. [node name="Weapon0009" type="CharacterBody2D" node_paths=PackedStringArray("FirePoint", "ShellPoint", "AnimationPlayer", "ShadowSprite", "AnimatedSprite", "Collision")]
  136. collision_layer = 4
  137. script = ExtResource("1_eprgt")
  138. FirePoint = NodePath("AnimatedSprite/FirePoint")
  139. ShellPoint = NodePath("AnimatedSprite/ShellPoint")
  140. AnimationPlayer = NodePath("AnimationPlayer")
  141. ShadowSprite = NodePath("ShadowSprite")
  142. AnimatedSprite = NodePath("AnimatedSprite")
  143. Collision = NodePath("Collision")
  144.  
  145. [node name="ShadowSprite" type="Sprite2D" parent="."]
  146. z_index = -1
  147. material = SubResource("ShaderMaterial_cbiyh")
  148.  
  149. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  150. material = SubResource("ShaderMaterial_o36tv")
  151. sprite_frames = ExtResource("2_4kxpd")
  152. offset = Vector2(6, -1)
  153.  
  154. [node name="ShellPoint" type="Marker2D" parent="AnimatedSprite"]
  155. position = Vector2(-2, -2)
  156.  
  157. [node name="FirePoint" type="Marker2D" parent="AnimatedSprite"]
  158. position = Vector2(19, -1.5)
  159.  
  160. [node name="Collision" type="CollisionShape2D" parent="."]
  161. position = Vector2(6, 0)
  162. shape = SubResource("RectangleShape2D_jbuu3")
  163.  
  164. [node name="AnimationPlayer" type="AnimationPlayer" parent="."]
  165. libraries = {
  166. "": SubResource("AnimationLibrary_trkjd")
  167. }