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DungeonShooting / DungeonShooting_Godot / resource / config / EnemyBase.json
  1. [
  2. {
  3. "Id": "0001",
  4. "__Activity": "enemy0001",
  5. "Remark": "\u654C\u4EBA1",
  6. "Hp": 20,
  7. "MoveSpeed": 20,
  8. "Acceleration": 1500,
  9. "Friction": 900,
  10. "AttackInterval": 0,
  11. "CanPickUpWeapon": true,
  12. "ViewRange": 250,
  13. "TailAfterViewRange": 300,
  14. "ViewAngleRange": 150,
  15. "Gold": [
  16. -2,
  17. 3
  18. ],
  19. "BloodColor": "ff0000",
  20. "__BodyFragment": "enemy_dead0001"
  21. },
  22. {
  23. "Id": "0002",
  24. "__Activity": "enemy0002",
  25. "Remark": "\u654C\u4EBA2",
  26. "Hp": 25,
  27. "MoveSpeed": 15,
  28. "Acceleration": 1500,
  29. "Friction": 900,
  30. "AttackInterval": 2.2,
  31. "CanPickUpWeapon": false,
  32. "ViewRange": 200,
  33. "TailAfterViewRange": 300,
  34. "ViewAngleRange": 150,
  35. "Gold": [
  36. -2,
  37. 4
  38. ],
  39. "BloodColor": "",
  40. "__BodyFragment": ""
  41. }
  42. ]