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DungeonShooting / DungeonShooting_Godot / resource / material / Blend.tres
@小李xl 小李xl on 21 Mar 2024 555 bytes 测试特效
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://cces3bhds7jyi"]

[ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="1"]


[resource]
resource_local_to_scene = true
shader = ExtResource("1")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0.0
shader_parameter/modulate = Color(1, 1, 1, 1)
shader_parameter/show_outline = true
shader_parameter/outline_color = Color(0, 0, 0, 1)
shader_parameter/outline_rainbow = false
shader_parameter/outline_use_blend = true
shader_parameter/grey = 0.0