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DungeonShooting / DungeonShooting_Godot / resource / shader / Mask.gdshader
@小李xl 小李xl on 21 Mar 2024 159 bytes 测试特效
shader_type canvas_item;

uniform sampler2D mask_texture;

void fragment() {
	vec2 size = TEXTURE_PIXEL_SIZE;
	COLOR.a = 1.0 - texture(mask_texture, UV).a;
}