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DungeonShooting / DungeonShooting_Godot / scene / Dungeon.tscn
@小李xl 小李xl on 21 Mar 2024 1 KB 微调场景
[gd_scene load_steps=3 format=3 uid="uid://bqf2vks5ggnsp"]

[ext_resource type="Script" path="res://src/game/room/Dungeon.cs" id="1_txiyv"]

[sub_resource type="Environment" id="Environment_g06jj"]
background_mode = 3
glow_enabled = true
glow_levels/1 = 1.0
glow_levels/2 = 1.0
glow_levels/4 = 1.0
glow_levels/5 = 0.0
glow_normalized = true
glow_strength = 1.06
glow_blend_mode = 1

[node name="Dungeon" type="CanvasModulate"]
script = ExtResource("1_txiyv")
metadata/_edit_vertical_guides_ = []

[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_g06jj")

[node name="TileRoot" type="TileMap" parent="." groups=["navigation"]]
y_sort_enabled = true
format = 2

[node name="NavigationRoot" type="Node2D" parent="TileRoot"]
z_index = -2

[node name="StaticSpriteRoot" type="Node2D" parent="TileRoot"]
z_index = -2

[node name="NormalLayer" type="Node2D" parent="TileRoot"]
z_index = -1

[node name="YSortLayer" type="Node2D" parent="TileRoot"]
z_index = 2
y_sort_enabled = true

[node name="AffiliationAreaRoot" type="Node2D" parent="TileRoot"]

[node name="FogMaskRoot" type="Node2D" parent="TileRoot"]