[gd_scene load_steps=4 format=3 uid="uid://bbwws7qlqlc0m"] [ext_resource type="Shader" path="res://resource/shader/Blend.gdshader" id="1_r82n1"] [ext_resource type="Texture2D" uid="uid://bls55gj8h3mgv" path="res://resource/sprite/prop/buff/BuffProp0001.png" id="2_yce7u"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_lhoej"] shader = ExtResource("1_r82n1") shader_parameter/blend = Color(1, 1, 1, 1) shader_parameter/schedule = 0.0 shader_parameter/alpha = 1.0 shader_parameter/show_outline = false shader_parameter/outline_color = Color(0, 0, 0, 1) shader_parameter/outline_rainbow = false [node name="TestOutline" type="CharacterBody2D"] metadata/_edit_vertical_guides_ = [-9.0] metadata/_edit_horizontal_guides_ = [-7.0] [node name="Sprite2D" type="Sprite2D" parent="."] material = SubResource("ShaderMaterial_lhoej") position = Vector2(1, 0) texture = ExtResource("2_yce7u")