using System.Text.Json; using Godot; [EffectFragment( "GetGold", "获得金币", Arg1 = "(int)金币的值" )] public class Eff_GetGold : EffectFragment { private int _value; public override void InitParam(JsonElement[] args) { _value = args[0].GetInt32(); } public override void OnUse() { Gold.CreateGold(Role.Position, _value); } }