using System.Globalization; using Godot; namespace UI.MapEditorCreateMark; public partial class NumberAttribute : AttributeBase { private MapEditorCreateMark.NumberBar _numberBar; public override void SetUiNode(IUiNode uiNode) { _numberBar = (MapEditorCreateMark.NumberBar)uiNode; } public override void OnDestroy() { } public override string GetAttributeValue() { return _numberBar.L_NumInput.Instance.Value.ToString(CultureInfo.InvariantCulture); } }