namespace UI.MapEditorMapLayer; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class MapEditorMapLayer : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer((MapEditorMapLayerPanel)this, GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public MapEditorMapLayer() : base(nameof(MapEditorMapLayer)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.Label /// </summary> public class Label : UiNode<MapEditorMapLayerPanel, Godot.Label, Label> { public Label(MapEditorMapLayerPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.CheckButton"/>, 路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.CheckButton /// </summary> public class CheckButton : UiNode<MapEditorMapLayerPanel, Godot.CheckButton, CheckButton> { public CheckButton(MapEditorMapLayerPanel uiPanel, Godot.CheckButton node) : base(uiPanel, node) { } public override CheckButton Clone() => new (UiPanel, (Godot.CheckButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapLayer.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer : UiNode<MapEditorMapLayerPanel, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapLayer.VBoxContainer.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.CheckButton"/>, 节点路径: MapEditorMapLayer.VBoxContainer.CheckButton /// </summary> public CheckButton L_CheckButton { get { if (_L_CheckButton == null) _L_CheckButton = new CheckButton(UiPanel, Instance.GetNode<Godot.CheckButton>("CheckButton")); return _L_CheckButton; } } private CheckButton _L_CheckButton; public HBoxContainer(MapEditorMapLayerPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.SelectTexture /// </summary> public class SelectTexture : UiNode<MapEditorMapLayerPanel, Godot.NinePatchRect, SelectTexture> { public SelectTexture(MapEditorMapLayerPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.VisibleButton /// </summary> public class VisibleButton : UiNode<MapEditorMapLayerPanel, Godot.TextureButton, VisibleButton> { public VisibleButton(MapEditorMapLayerPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override VisibleButton Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton /// </summary> public class LayerButton : UiNode<MapEditorMapLayerPanel, Godot.Button, LayerButton> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.SelectTexture /// </summary> public SelectTexture L_SelectTexture { get { if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture")); return _L_SelectTexture; } } private SelectTexture _L_SelectTexture; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.VisibleButton /// </summary> public VisibleButton L_VisibleButton { get { if (_L_VisibleButton == null) _L_VisibleButton = new VisibleButton(UiPanel, Instance.GetNode<Godot.TextureButton>("VisibleButton")); return _L_VisibleButton; } } private VisibleButton _L_VisibleButton; public LayerButton(MapEditorMapLayerPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override LayerButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorMapLayer.VBoxContainer.ScrollContainer /// </summary> public class ScrollContainer : UiNode<MapEditorMapLayerPanel, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.LayerButton /// </summary> public LayerButton L_LayerButton { get { if (_L_LayerButton == null) _L_LayerButton = new LayerButton(UiPanel, Instance.GetNode<Godot.Button>("LayerButton")); return _L_LayerButton; } } private LayerButton _L_LayerButton; public ScrollContainer(MapEditorMapLayerPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapLayer.VBoxContainer /// </summary> public class VBoxContainer : UiNode<MapEditorMapLayerPanel, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapLayer.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapLayer.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public VBoxContainer(MapEditorMapLayerPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.Label /// </summary> public Label S_Label => L_VBoxContainer.L_HBoxContainer.L_Label; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.CheckButton"/>, 节点路径: MapEditorMapLayer.VBoxContainer.HBoxContainer.CheckButton /// </summary> public CheckButton S_CheckButton => L_VBoxContainer.L_HBoxContainer.L_CheckButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer.HBoxContainer /// </summary> public HBoxContainer S_HBoxContainer => L_VBoxContainer.L_HBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.SelectTexture /// </summary> public SelectTexture S_SelectTexture => L_VBoxContainer.L_ScrollContainer.L_LayerButton.L_SelectTexture; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton.VisibleButton /// </summary> public VisibleButton S_VisibleButton => L_VBoxContainer.L_ScrollContainer.L_LayerButton.L_VisibleButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer.LayerButton /// </summary> public LayerButton S_LayerButton => L_VBoxContainer.L_ScrollContainer.L_LayerButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer.ScrollContainer /// </summary> public ScrollContainer S_ScrollContainer => L_VBoxContainer.L_ScrollContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapLayer.VBoxContainer /// </summary> public VBoxContainer S_VBoxContainer => L_VBoxContainer; }