namespace UI.MapEditorMapMark; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class MapEditorMapMark : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer((MapEditorMapMarkPanel)this, GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public MapEditorMapMark() : base(nameof(MapEditorMapMark)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapMark.VBoxContainer.MarkLabel /// </summary> public class MarkLabel : UiNode<MapEditorMapMarkPanel, Godot.Label, MarkLabel> { public MarkLabel(MapEditorMapMarkPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override MarkLabel Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorMapMark.VBoxContainer.HBoxContainer.PreinstallOption /// </summary> public class PreinstallOption : UiNode<MapEditorMapMarkPanel, Godot.OptionButton, PreinstallOption> { public PreinstallOption(MapEditorMapMarkPanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { } public override PreinstallOption Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.HBoxContainer.AddPreinstall /// </summary> public class AddPreinstall : UiNode<MapEditorMapMarkPanel, Godot.Button, AddPreinstall> { public AddPreinstall(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override AddPreinstall Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.HBoxContainer.EditPreinstall /// </summary> public class EditPreinstall : UiNode<MapEditorMapMarkPanel, Godot.Button, EditPreinstall> { public EditPreinstall(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override EditPreinstall Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.HBoxContainer.DeletePreinstall /// </summary> public class DeletePreinstall : UiNode<MapEditorMapMarkPanel, Godot.Button, DeletePreinstall> { public DeletePreinstall(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override DeletePreinstall Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer : UiNode<MapEditorMapMarkPanel, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorMapMark.VBoxContainer.PreinstallOption /// </summary> public PreinstallOption L_PreinstallOption { get { if (_L_PreinstallOption == null) _L_PreinstallOption = new PreinstallOption(UiPanel, Instance.GetNode<Godot.OptionButton>("PreinstallOption")); return _L_PreinstallOption; } } private PreinstallOption _L_PreinstallOption; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.AddPreinstall /// </summary> public AddPreinstall L_AddPreinstall { get { if (_L_AddPreinstall == null) _L_AddPreinstall = new AddPreinstall(UiPanel, Instance.GetNode<Godot.Button>("AddPreinstall")); return _L_AddPreinstall; } } private AddPreinstall _L_AddPreinstall; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.EditPreinstall /// </summary> public EditPreinstall L_EditPreinstall { get { if (_L_EditPreinstall == null) _L_EditPreinstall = new EditPreinstall(UiPanel, Instance.GetNode<Godot.Button>("EditPreinstall")); return _L_EditPreinstall; } } private EditPreinstall _L_EditPreinstall; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.DeletePreinstall /// </summary> public DeletePreinstall L_DeletePreinstall { get { if (_L_DeletePreinstall == null) _L_DeletePreinstall = new DeletePreinstall(UiPanel, Instance.GetNode<Godot.Button>("DeletePreinstall")); return _L_DeletePreinstall; } } private DeletePreinstall _L_DeletePreinstall; public HBoxContainer(MapEditorMapMarkPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapMark.VBoxContainer.MarkLabel2 /// </summary> public class MarkLabel2 : UiNode<MapEditorMapMarkPanel, Godot.Label, MarkLabel2> { public MarkLabel2(MapEditorMapMarkPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override MarkLabel2 Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.DynamicTool.EditButton /// </summary> public class EditButton : UiNode<MapEditorMapMarkPanel, Godot.Button, EditButton> { public EditButton(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override EditButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.DynamicTool.DeleteButton /// </summary> public class DeleteButton : UiNode<MapEditorMapMarkPanel, Godot.Button, DeleteButton> { public DeleteButton(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override DeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.DynamicTool /// </summary> public class DynamicTool : UiNode<MapEditorMapMarkPanel, Godot.HBoxContainer, DynamicTool> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.EditButton /// </summary> public EditButton L_EditButton { get { if (_L_EditButton == null) _L_EditButton = new EditButton(UiPanel, Instance.GetNode<Godot.Button>("EditButton")); return _L_EditButton; } } private EditButton _L_EditButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.DeleteButton /// </summary> public DeleteButton L_DeleteButton { get { if (_L_DeleteButton == null) _L_DeleteButton = new DeleteButton(UiPanel, Instance.GetNode<Godot.Button>("DeleteButton")); return _L_DeleteButton; } } private DeleteButton _L_DeleteButton; public DynamicTool(MapEditorMapMarkPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override DynamicTool Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.AutoFillTip.Label /// </summary> public class Label : UiNode<MapEditorMapMarkPanel, Godot.Label, Label> { public Label(MapEditorMapMarkPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.AutoFillTip /// </summary> public class AutoFillTip : UiNode<MapEditorMapMarkPanel, Godot.ColorRect, AutoFillTip> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; public AutoFillTip(MapEditorMapMarkPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override AutoFillTip Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.AddWaveButton /// </summary> public class AddWaveButton : UiNode<MapEditorMapMarkPanel, Godot.Button, AddWaveButton> { public AddWaveButton(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override AddWaveButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureButton"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer.TextureButton /// </summary> public class TextureButton : UiNode<MapEditorMapMarkPanel, Godot.TextureButton, TextureButton> { public TextureButton(MapEditorMapMarkPanel uiPanel, Godot.TextureButton node) : base(uiPanel, node) { } public override TextureButton Clone() => new (UiPanel, (Godot.TextureButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer.WaveButton.Select /// </summary> public class Select : UiNode<MapEditorMapMarkPanel, Godot.NinePatchRect, Select> { public Select(MapEditorMapMarkPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override Select Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer.WaveButton /// </summary> public class WaveButton : UiNode<MapEditorMapMarkPanel, Godot.Button, WaveButton> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer.Select /// </summary> public Select L_Select { get { if (_L_Select == null) _L_Select = new Select(UiPanel, Instance.GetNode<Godot.NinePatchRect>("Select")); return _L_Select; } } private Select _L_Select; public WaveButton(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override WaveButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer.WaveVisibleButton /// </summary> public class WaveVisibleButton : UiNode<MapEditorMapMarkPanel, Godot.Button, WaveVisibleButton> { public WaveVisibleButton(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override WaveVisibleButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer /// </summary> public class WaveContainer : UiNode<MapEditorMapMarkPanel, Godot.HBoxContainer, WaveContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.TextureButton /// </summary> public TextureButton L_TextureButton { get { if (_L_TextureButton == null) _L_TextureButton = new TextureButton(UiPanel, Instance.GetNode<Godot.TextureButton>("TextureButton")); return _L_TextureButton; } } private TextureButton _L_TextureButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveButton /// </summary> public WaveButton L_WaveButton { get { if (_L_WaveButton == null) _L_WaveButton = new WaveButton(UiPanel, Instance.GetNode<Godot.Button>("WaveButton")); return _L_WaveButton; } } private WaveButton _L_WaveButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveVisibleButton /// </summary> public WaveVisibleButton L_WaveVisibleButton { get { if (_L_WaveVisibleButton == null) _L_WaveVisibleButton = new WaveVisibleButton(UiPanel, Instance.GetNode<Godot.Button>("WaveVisibleButton")); return _L_WaveVisibleButton; } } private WaveVisibleButton _L_WaveVisibleButton; public WaveContainer(MapEditorMapMarkPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override WaveContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarginContainer.AddMarkButton /// </summary> public class AddMarkButton : UiNode<MapEditorMapMarkPanel, Godot.Button, AddMarkButton> { public AddMarkButton(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override AddMarkButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarginContainer /// </summary> public class MarginContainer : UiNode<MapEditorMapMarkPanel, Godot.MarginContainer, MarginContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.AddMarkButton /// </summary> public AddMarkButton L_AddMarkButton { get { if (_L_AddMarkButton == null) _L_AddMarkButton = new AddMarkButton(UiPanel, Instance.GetNode<Godot.Button>("AddMarkButton")); return _L_AddMarkButton; } } private AddMarkButton _L_AddMarkButton; public MarginContainer(MapEditorMapMarkPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkItem.MarkButton.MarkIcon /// </summary> public class MarkIcon : UiNode<MapEditorMapMarkPanel, Godot.TextureRect, MarkIcon> { public MarkIcon(MapEditorMapMarkPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override MarkIcon Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkItem.MarkButton.Select /// </summary> public class Select_1 : UiNode<MapEditorMapMarkPanel, Godot.NinePatchRect, Select_1> { public Select_1(MapEditorMapMarkPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override Select_1 Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkItem.MarkButton /// </summary> public class MarkButton : UiNode<MapEditorMapMarkPanel, Godot.Button, MarkButton> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkItem.MarkIcon /// </summary> public MarkIcon L_MarkIcon { get { if (_L_MarkIcon == null) _L_MarkIcon = new MarkIcon(UiPanel, Instance.GetNode<Godot.TextureRect>("MarkIcon")); return _L_MarkIcon; } } private MarkIcon _L_MarkIcon; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkItem.Select /// </summary> public Select_1 L_Select { get { if (_L_Select == null) _L_Select = new Select_1(UiPanel, Instance.GetNode<Godot.NinePatchRect>("Select")); return _L_Select; } } private Select_1 _L_Select; public MarkButton(MapEditorMapMarkPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override MarkButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkItem /// </summary> public class MarkItem : UiNode<MapEditorMapMarkPanel, Godot.HBoxContainer, MarkItem> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkButton /// </summary> public MarkButton L_MarkButton { get { if (_L_MarkButton == null) _L_MarkButton = new MarkButton(UiPanel, Instance.GetNode<Godot.Button>("MarkButton")); return _L_MarkButton; } } private MarkButton _L_MarkButton; public MarkItem(MapEditorMapMarkPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override MarkItem Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer /// </summary> public class MarkContainer : UiNode<MapEditorMapMarkPanel, Godot.MarginContainer, MarkContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkItem /// </summary> public MarkItem L_MarkItem { get { if (_L_MarkItem == null) _L_MarkItem = new MarkItem(UiPanel, Instance.GetNode<Godot.HBoxContainer>("MarkItem")); return _L_MarkItem; } } private MarkItem _L_MarkItem; public MarkContainer(MapEditorMapMarkPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarkContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem /// </summary> public class WaveItem : UiNode<MapEditorMapMarkPanel, Godot.VBoxContainer, WaveItem> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveContainer /// </summary> public WaveContainer L_WaveContainer { get { if (_L_WaveContainer == null) _L_WaveContainer = new WaveContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("WaveContainer")); return _L_WaveContainer; } } private WaveContainer _L_WaveContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.MarginContainer /// </summary> public MarginContainer L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer _L_MarginContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.MarkContainer /// </summary> public MarkContainer L_MarkContainer { get { if (_L_MarkContainer == null) _L_MarkContainer = new MarkContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarkContainer")); return _L_MarkContainer; } } private MarkContainer _L_MarkContainer; public WaveItem(MapEditorMapMarkPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override WaveItem Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer /// </summary> public class VBoxContainer_1 : UiNode<MapEditorMapMarkPanel, Godot.VBoxContainer, VBoxContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.AutoFillTip /// </summary> public AutoFillTip L_AutoFillTip { get { if (_L_AutoFillTip == null) _L_AutoFillTip = new AutoFillTip(UiPanel, Instance.GetNode<Godot.ColorRect>("AutoFillTip")); return _L_AutoFillTip; } } private AutoFillTip _L_AutoFillTip; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.AddWaveButton /// </summary> public AddWaveButton L_AddWaveButton { get { if (_L_AddWaveButton == null) _L_AddWaveButton = new AddWaveButton(UiPanel, Instance.GetNode<Godot.Button>("AddWaveButton")); return _L_AddWaveButton; } } private AddWaveButton _L_AddWaveButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.WaveItem /// </summary> public WaveItem L_WaveItem { get { if (_L_WaveItem == null) _L_WaveItem = new WaveItem(UiPanel, Instance.GetNode<Godot.VBoxContainer>("WaveItem")); return _L_WaveItem; } } private WaveItem _L_WaveItem; public VBoxContainer_1(MapEditorMapMarkPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorMapMark.VBoxContainer.ScrollContainer /// </summary> public class ScrollContainer : UiNode<MapEditorMapMarkPanel, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.VBoxContainer /// </summary> public VBoxContainer_1 L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer_1 _L_VBoxContainer; public ScrollContainer(MapEditorMapMarkPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorMapMark.VBoxContainer /// </summary> public class VBoxContainer : UiNode<MapEditorMapMarkPanel, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapMark.MarkLabel /// </summary> public MarkLabel L_MarkLabel { get { if (_L_MarkLabel == null) _L_MarkLabel = new MarkLabel(UiPanel, Instance.GetNode<Godot.Label>("MarkLabel")); return _L_MarkLabel; } } private MarkLabel _L_MarkLabel; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapMark.MarkLabel2 /// </summary> public MarkLabel2 L_MarkLabel2 { get { if (_L_MarkLabel2 == null) _L_MarkLabel2 = new MarkLabel2(UiPanel, Instance.GetNode<Godot.Label>("MarkLabel2")); return _L_MarkLabel2; } } private MarkLabel2 _L_MarkLabel2; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.DynamicTool /// </summary> public DynamicTool L_DynamicTool { get { if (_L_DynamicTool == null) _L_DynamicTool = new DynamicTool(UiPanel, Instance.GetNode<Godot.HBoxContainer>("DynamicTool")); return _L_DynamicTool; } } private DynamicTool _L_DynamicTool; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapMark.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public VBoxContainer(MapEditorMapMarkPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapMark.VBoxContainer.MarkLabel /// </summary> public MarkLabel S_MarkLabel => L_VBoxContainer.L_MarkLabel; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorMapMark.VBoxContainer.HBoxContainer.PreinstallOption /// </summary> public PreinstallOption S_PreinstallOption => L_VBoxContainer.L_HBoxContainer.L_PreinstallOption; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.HBoxContainer.AddPreinstall /// </summary> public AddPreinstall S_AddPreinstall => L_VBoxContainer.L_HBoxContainer.L_AddPreinstall; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.HBoxContainer.EditPreinstall /// </summary> public EditPreinstall S_EditPreinstall => L_VBoxContainer.L_HBoxContainer.L_EditPreinstall; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.HBoxContainer.DeletePreinstall /// </summary> public DeletePreinstall S_DeletePreinstall => L_VBoxContainer.L_HBoxContainer.L_DeletePreinstall; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.HBoxContainer /// </summary> public HBoxContainer S_HBoxContainer => L_VBoxContainer.L_HBoxContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapMark.VBoxContainer.MarkLabel2 /// </summary> public MarkLabel2 S_MarkLabel2 => L_VBoxContainer.L_MarkLabel2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.DynamicTool.EditButton /// </summary> public EditButton S_EditButton => L_VBoxContainer.L_DynamicTool.L_EditButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.DynamicTool.DeleteButton /// </summary> public DeleteButton S_DeleteButton => L_VBoxContainer.L_DynamicTool.L_DeleteButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.DynamicTool /// </summary> public DynamicTool S_DynamicTool => L_VBoxContainer.L_DynamicTool; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.AutoFillTip.Label /// </summary> public Label S_Label => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_AutoFillTip.L_Label; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.AutoFillTip /// </summary> public AutoFillTip S_AutoFillTip => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_AutoFillTip; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.AddWaveButton /// </summary> public AddWaveButton S_AddWaveButton => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_AddWaveButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureButton"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer.TextureButton /// </summary> public TextureButton S_TextureButton => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_WaveContainer.L_TextureButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer.WaveButton /// </summary> public WaveButton S_WaveButton => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_WaveContainer.L_WaveButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer.WaveVisibleButton /// </summary> public WaveVisibleButton S_WaveVisibleButton => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_WaveContainer.L_WaveVisibleButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.WaveContainer /// </summary> public WaveContainer S_WaveContainer => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_WaveContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarginContainer.AddMarkButton /// </summary> public AddMarkButton S_AddMarkButton => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_MarginContainer.L_AddMarkButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarginContainer /// </summary> public MarginContainer S_MarginContainer => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_MarginContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkItem.MarkButton.MarkIcon /// </summary> public MarkIcon S_MarkIcon => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_MarkContainer.L_MarkItem.L_MarkButton.L_MarkIcon; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkItem.MarkButton /// </summary> public MarkButton S_MarkButton => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_MarkContainer.L_MarkItem.L_MarkButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer.MarkItem /// </summary> public MarkItem S_MarkItem => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_MarkContainer.L_MarkItem; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem.MarkContainer /// </summary> public MarkContainer S_MarkContainer => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem.L_MarkContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer.VBoxContainer.WaveItem /// </summary> public WaveItem S_WaveItem => L_VBoxContainer.L_ScrollContainer.L_VBoxContainer.L_WaveItem; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorMapMark.VBoxContainer.ScrollContainer /// </summary> public ScrollContainer S_ScrollContainer => L_VBoxContainer.L_ScrollContainer; }