namespace UI.MapEditorProject; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class MapEditorProject : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.HBoxContainer /// </summary> public HBoxContainer L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer((MapEditorProjectPanel)this, GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer _L_HBoxContainer; public MapEditorProject() : base(nameof(MapEditorProject)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchInput /// </summary> public class GroupSearchInput : UiNode<MapEditorProjectPanel, Godot.LineEdit, GroupSearchInput> { public GroupSearchInput(MapEditorProjectPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { } public override GroupSearchInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchButton /// </summary> public class GroupSearchButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupSearchButton> { public GroupSearchButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override GroupSearchButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer_1 : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupSearchInput /// </summary> public GroupSearchInput L_GroupSearchInput { get { if (_L_GroupSearchInput == null) _L_GroupSearchInput = new GroupSearchInput(UiPanel, Instance.GetNode<Godot.LineEdit>("GroupSearchInput")); return _L_GroupSearchInput; } } private GroupSearchInput _L_GroupSearchInput; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupSearchButton /// </summary> public GroupSearchButton L_GroupSearchButton { get { if (_L_GroupSearchButton == null) _L_GroupSearchButton = new GroupSearchButton(UiPanel, Instance.GetNode<Godot.Button>("GroupSearchButton")); return _L_GroupSearchButton; } } private GroupSearchButton _L_GroupSearchButton; public HBoxContainer_1(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer_1 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2.GroupAddButton /// </summary> public class GroupAddButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupAddButton> { public GroupAddButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override GroupAddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2.GroupEditButton /// </summary> public class GroupEditButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupEditButton> { public GroupEditButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override GroupEditButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2.GroupDeleteButton /// </summary> public class GroupDeleteButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupDeleteButton> { public GroupDeleteButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override GroupDeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2 /// </summary> public class HBoxContainer2 : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupAddButton /// </summary> public GroupAddButton L_GroupAddButton { get { if (_L_GroupAddButton == null) _L_GroupAddButton = new GroupAddButton(UiPanel, Instance.GetNode<Godot.Button>("GroupAddButton")); return _L_GroupAddButton; } } private GroupAddButton _L_GroupAddButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupEditButton /// </summary> public GroupEditButton L_GroupEditButton { get { if (_L_GroupEditButton == null) _L_GroupEditButton = new GroupEditButton(UiPanel, Instance.GetNode<Godot.Button>("GroupEditButton")); return _L_GroupEditButton; } } private GroupEditButton _L_GroupEditButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupDeleteButton /// </summary> public GroupDeleteButton L_GroupDeleteButton { get { if (_L_GroupDeleteButton == null) _L_GroupDeleteButton = new GroupDeleteButton(UiPanel, Instance.GetNode<Godot.Button>("GroupDeleteButton")); return _L_GroupDeleteButton; } } private GroupDeleteButton _L_GroupDeleteButton; public HBoxContainer2(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.GroupButton.SelectTexture /// </summary> public class SelectTexture : UiNode<MapEditorProjectPanel, Godot.NinePatchRect, SelectTexture> { public SelectTexture(MapEditorProjectPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.GroupButton /// </summary> public class GroupButton : UiNode<MapEditorProjectPanel, Godot.Button, GroupButton> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.SelectTexture /// </summary> public SelectTexture L_SelectTexture { get { if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture")); return _L_SelectTexture; } } private SelectTexture _L_SelectTexture; public GroupButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override GroupButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer /// </summary> public class ScrollContainer : UiNode<MapEditorProjectPanel, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.GroupButton /// </summary> public GroupButton L_GroupButton { get { if (_L_GroupButton == null) _L_GroupButton = new GroupButton(UiPanel, Instance.GetNode<Godot.Button>("GroupButton")); return _L_GroupButton; } } private GroupButton _L_GroupButton; public ScrollContainer(MapEditorProjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer /// </summary> public class VBoxContainer : UiNode<MapEditorProjectPanel, Godot.VBoxContainer, VBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.HBoxContainer /// </summary> public HBoxContainer_1 L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_1(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer_1 _L_HBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.HBoxContainer2 /// </summary> public HBoxContainer2 L_HBoxContainer2 { get { if (_L_HBoxContainer2 == null) _L_HBoxContainer2 = new HBoxContainer2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer2")); return _L_HBoxContainer2; } } private HBoxContainer2 _L_HBoxContainer2; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public VBoxContainer(MapEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel.MarginContainer /// </summary> public class MarginContainer : UiNode<MapEditorProjectPanel, Godot.MarginContainer, MarginContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.VBoxContainer /// </summary> public VBoxContainer L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer _L_VBoxContainer; public MarginContainer(MapEditorProjectPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.HBoxContainer.Panel /// </summary> public class Panel : UiNode<MapEditorProjectPanel, Godot.Panel, Panel> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorProject.HBoxContainer.MarginContainer /// </summary> public MarginContainer L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer _L_MarginContainer; public Panel(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Panel Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.LineEdit"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchInput /// </summary> public class RoomSearchInput : UiNode<MapEditorProjectPanel, Godot.LineEdit, RoomSearchInput> { public RoomSearchInput(MapEditorProjectPanel uiPanel, Godot.LineEdit node) : base(uiPanel, node) { } public override RoomSearchInput Clone() => new (UiPanel, (Godot.LineEdit)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.OptionButton"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomTypeButton /// </summary> public class RoomTypeButton : UiNode<MapEditorProjectPanel, Godot.OptionButton, RoomTypeButton> { public RoomTypeButton(MapEditorProjectPanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { } public override RoomTypeButton Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchButton /// </summary> public class RoomSearchButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomSearchButton> { public RoomSearchButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override RoomSearchButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomAddButton /// </summary> public class RoomAddButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomAddButton> { public RoomAddButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override RoomAddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomEditButton /// </summary> public class RoomEditButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomEditButton> { public RoomEditButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override RoomEditButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomDeleteButton /// </summary> public class RoomDeleteButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomDeleteButton> { public RoomDeleteButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override RoomDeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer /// </summary> public class HBoxContainer_2 : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer_2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomSearchInput /// </summary> public RoomSearchInput L_RoomSearchInput { get { if (_L_RoomSearchInput == null) _L_RoomSearchInput = new RoomSearchInput(UiPanel, Instance.GetNode<Godot.LineEdit>("RoomSearchInput")); return _L_RoomSearchInput; } } private RoomSearchInput _L_RoomSearchInput; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomTypeButton /// </summary> public RoomTypeButton L_RoomTypeButton { get { if (_L_RoomTypeButton == null) _L_RoomTypeButton = new RoomTypeButton(UiPanel, Instance.GetNode<Godot.OptionButton>("RoomTypeButton")); return _L_RoomTypeButton; } } private RoomTypeButton _L_RoomTypeButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomSearchButton /// </summary> public RoomSearchButton L_RoomSearchButton { get { if (_L_RoomSearchButton == null) _L_RoomSearchButton = new RoomSearchButton(UiPanel, Instance.GetNode<Godot.Button>("RoomSearchButton")); return _L_RoomSearchButton; } } private RoomSearchButton _L_RoomSearchButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomAddButton /// </summary> public RoomAddButton L_RoomAddButton { get { if (_L_RoomAddButton == null) _L_RoomAddButton = new RoomAddButton(UiPanel, Instance.GetNode<Godot.Button>("RoomAddButton")); return _L_RoomAddButton; } } private RoomAddButton _L_RoomAddButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomEditButton /// </summary> public RoomEditButton L_RoomEditButton { get { if (_L_RoomEditButton == null) _L_RoomEditButton = new RoomEditButton(UiPanel, Instance.GetNode<Godot.Button>("RoomEditButton")); return _L_RoomEditButton; } } private RoomEditButton _L_RoomEditButton; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomDeleteButton /// </summary> public RoomDeleteButton L_RoomDeleteButton { get { if (_L_RoomDeleteButton == null) _L_RoomDeleteButton = new RoomDeleteButton(UiPanel, Instance.GetNode<Godot.Button>("RoomDeleteButton")); return _L_RoomDeleteButton; } } private RoomDeleteButton _L_RoomDeleteButton; public HBoxContainer_2(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer_2 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.PreviewImage /// </summary> public class PreviewImage : UiNode<MapEditorProjectPanel, Godot.TextureRect, PreviewImage> { public PreviewImage(MapEditorProjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override PreviewImage Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomName /// </summary> public class RoomName : UiNode<MapEditorProjectPanel, Godot.Label, RoomName> { public RoomName(MapEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override RoomName Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomType /// </summary> public class RoomType : UiNode<MapEditorProjectPanel, Godot.Label, RoomType> { public RoomType(MapEditorProjectPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override RoomType Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.SelectTexture /// </summary> public class SelectTexture_1 : UiNode<MapEditorProjectPanel, Godot.NinePatchRect, SelectTexture_1> { public SelectTexture_1(MapEditorProjectPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override SelectTexture_1 Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.ErrorTexture /// </summary> public class ErrorTexture : UiNode<MapEditorProjectPanel, Godot.TextureRect, ErrorTexture> { public ErrorTexture(MapEditorProjectPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override ErrorTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton /// </summary> public class RoomButton : UiNode<MapEditorProjectPanel, Godot.Button, RoomButton> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.PreviewImage /// </summary> public PreviewImage L_PreviewImage { get { if (_L_PreviewImage == null) _L_PreviewImage = new PreviewImage(UiPanel, Instance.GetNode<Godot.TextureRect>("PreviewImage")); return _L_PreviewImage; } } private PreviewImage _L_PreviewImage; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomName /// </summary> public RoomName L_RoomName { get { if (_L_RoomName == null) _L_RoomName = new RoomName(UiPanel, Instance.GetNode<Godot.Label>("RoomName")); return _L_RoomName; } } private RoomName _L_RoomName; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomType /// </summary> public RoomType L_RoomType { get { if (_L_RoomType == null) _L_RoomType = new RoomType(UiPanel, Instance.GetNode<Godot.Label>("RoomType")); return _L_RoomType; } } private RoomType _L_RoomType; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.SelectTexture /// </summary> public SelectTexture_1 L_SelectTexture { get { if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture_1(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture")); return _L_SelectTexture; } } private SelectTexture_1 _L_SelectTexture; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.ErrorTexture /// </summary> public ErrorTexture L_ErrorTexture { get { if (_L_ErrorTexture == null) _L_ErrorTexture = new ErrorTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("ErrorTexture")); return _L_ErrorTexture; } } private ErrorTexture _L_ErrorTexture; public RoomButton(MapEditorProjectPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override RoomButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer /// </summary> public class ScrollContainer_1 : UiNode<MapEditorProjectPanel, Godot.ScrollContainer, ScrollContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.RoomButton /// </summary> public RoomButton L_RoomButton { get { if (_L_RoomButton == null) _L_RoomButton = new RoomButton(UiPanel, Instance.GetNode<Godot.Button>("RoomButton")); return _L_RoomButton; } } private RoomButton _L_RoomButton; public ScrollContainer_1(MapEditorProjectPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer_1 Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer /// </summary> public class VBoxContainer_1 : UiNode<MapEditorProjectPanel, Godot.VBoxContainer, VBoxContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.HBoxContainer /// </summary> public HBoxContainer_2 L_HBoxContainer { get { if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_2(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer")); return _L_HBoxContainer; } } private HBoxContainer_2 _L_HBoxContainer; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.ScrollContainer /// </summary> public ScrollContainer_1 L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer_1(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer_1 _L_ScrollContainer; public VBoxContainer_1(MapEditorProjectPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { } public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer /// </summary> public class MarginContainer_1 : UiNode<MapEditorProjectPanel, Godot.MarginContainer, MarginContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.VBoxContainer /// </summary> public VBoxContainer_1 L_VBoxContainer { get { if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer")); return _L_VBoxContainer; } } private VBoxContainer_1 _L_VBoxContainer; public MarginContainer_1(MapEditorProjectPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: MapEditorProject.HBoxContainer.Panel2 /// </summary> public class Panel2 : UiNode<MapEditorProjectPanel, Godot.Panel, Panel2> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: MapEditorProject.HBoxContainer.MarginContainer /// </summary> public MarginContainer_1 L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer_1 _L_MarginContainer; public Panel2(MapEditorProjectPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Panel2 Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: MapEditorProject.HBoxContainer /// </summary> public class HBoxContainer : UiNode<MapEditorProjectPanel, Godot.HBoxContainer, HBoxContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Panel /// </summary> public Panel L_Panel { get { if (_L_Panel == null) _L_Panel = new Panel(UiPanel, Instance.GetNode<Godot.Panel>("Panel")); return _L_Panel; } } private Panel _L_Panel; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.Panel2 /// </summary> public Panel2 L_Panel2 { get { if (_L_Panel2 == null) _L_Panel2 = new Panel2(UiPanel, Instance.GetNode<Godot.Panel>("Panel2")); return _L_Panel2; } } private Panel2 _L_Panel2; public HBoxContainer(MapEditorProjectPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { } public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchInput /// </summary> public GroupSearchInput S_GroupSearchInput => L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_GroupSearchInput; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer.GroupSearchButton /// </summary> public GroupSearchButton S_GroupSearchButton => L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_GroupSearchButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2.GroupAddButton /// </summary> public GroupAddButton S_GroupAddButton => L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer2.L_GroupAddButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2.GroupEditButton /// </summary> public GroupEditButton S_GroupEditButton => L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer2.L_GroupEditButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2.GroupDeleteButton /// </summary> public GroupDeleteButton S_GroupDeleteButton => L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer2.L_GroupDeleteButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.HBoxContainer2 /// </summary> public HBoxContainer2 S_HBoxContainer2 => L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_HBoxContainer2; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel.MarginContainer.VBoxContainer.ScrollContainer.GroupButton /// </summary> public GroupButton S_GroupButton => L_HBoxContainer.L_Panel.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_GroupButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.HBoxContainer.Panel /// </summary> public Panel S_Panel => L_HBoxContainer.L_Panel; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.LineEdit"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchInput /// </summary> public RoomSearchInput S_RoomSearchInput => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomSearchInput; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomTypeButton /// </summary> public RoomTypeButton S_RoomTypeButton => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomTypeButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomSearchButton /// </summary> public RoomSearchButton S_RoomSearchButton => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomSearchButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomAddButton /// </summary> public RoomAddButton S_RoomAddButton => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomAddButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomEditButton /// </summary> public RoomEditButton S_RoomEditButton => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomEditButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.HBoxContainer.RoomDeleteButton /// </summary> public RoomDeleteButton S_RoomDeleteButton => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_HBoxContainer.L_RoomDeleteButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.PreviewImage /// </summary> public PreviewImage S_PreviewImage => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_PreviewImage; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomName /// </summary> public RoomName S_RoomName => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_RoomName; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.RoomType /// </summary> public RoomType S_RoomType => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_RoomType; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton.ErrorTexture /// </summary> public ErrorTexture S_ErrorTexture => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton.L_ErrorTexture; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2.MarginContainer.VBoxContainer.ScrollContainer.RoomButton /// </summary> public RoomButton S_RoomButton => L_HBoxContainer.L_Panel2.L_MarginContainer.L_VBoxContainer.L_ScrollContainer.L_RoomButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: MapEditorProject.HBoxContainer.Panel2 /// </summary> public Panel2 S_Panel2 => L_HBoxContainer.L_Panel2; }