using Godot; /// <summary> /// 道具背包 道具容量+1 /// </summary> [Tool] public partial class BuffProp0014 : BuffActivity { public override void OnPickUpItem() { Master.ActivePropsPack.SetCapacity(Master.ActivePropsPack.Capacity + 1); } public override void OnRemoveItem() { Master.ActivePropsPack.SetCapacity(Master.ActivePropsPack.Capacity - 1); } }