/// <summary> /// 事件类型枚举 /// </summary> public enum EventEnum { /// <summary> /// 敌人死亡, 参数为死亡的敌人的实例, 参数类型为<see cref="Enemy"/> /// </summary> OnEnemyDie, /// <summary> /// 玩家进入一个房间,参数类型为<see cref="RoomInfo"/> /// </summary> OnPlayerEnterRoom, /// <summary> /// 玩家第一次进入某个房间,参数类型为<see cref="RoomInfo"/> /// </summary> OnPlayerFirstEnterRoom, /// <summary> /// 玩家可互动对象改变, 参数类型为<see cref="CheckInteractiveResult"/> /// </summary> OnPlayerChangeInteractiveItem, /// <summary> /// 玩家血量发生改变, 参数为玩家血量 /// </summary> OnPlayerHpChange, /// <summary> /// 玩家最大血量发生改变, 参数为玩家最大血量 /// </summary> OnPlayerMaxHpChange, /// <summary> /// 玩家护盾值发生改变, 参数为玩家护盾值 /// </summary> OnPlayerShieldChange, /// <summary> /// 玩家最大护盾值发生改变, 参数为玩家最大护盾值 /// </summary> OnPlayerMaxShieldChange, /// <summary> /// 刷新玩家手持武器纹理, 参数类型为<see cref="Godot.Texture2D"/> /// </summary> OnPlayerRefreshWeaponTexture, }