/// <summary> /// 子弹逻辑完成条件 /// </summary> public enum BulletStateEnum { /// <summary> /// 正常飞行状态 /// </summary> Normal, /// <summary> /// 移动并撞到物体 /// </summary> MoveCollision, /// <summary> /// 飞行到最大距离 /// </summary> MaxDistance, /// <summary> /// 子弹生命周期结束 /// </summary> LimeOver, /// <summary> /// 落地 /// </summary> FallToGround, /// <summary> /// 碰撞到攻击目标物体 /// </summary> CollisionTarget, }