- using Godot;
-
- namespace UI.TileSetEditorCombination;
-
- public class MaskRectCell : UiCell<TileSetEditorCombination.MaskRect, bool>
- {
- public override void OnInit()
- {
- CellNode.Instance.Draw += OnDraw;
- }
-
- public override void OnSetData(bool data)
- {
- //选择当前cell时显示透明颜色
- CellNode.Instance.Color = data ? new Color(0, 0, 0, 0) : new Color(0, 0, 0, 0.7f);
- }
-
- public override void Process(float delta)
- {
- if (Data)
- {
- CellNode.Instance.QueueRedraw();
- }
- }
-
- private void OnDraw()
- {
- if (Data)
- {
- //选中时绘制轮廓
- CellNode.Instance.DrawRect(
- new Rect2(Vector2.Zero, CellNode.Instance.Size),
- new Color(0, 1, 1), false, 2f / CellNode.UiPanel.S_TileTexture.Instance.Scale.X
- );
- }
- }
- }