namespace UI.RoomMap; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class RoomMap : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: RoomMap.Bg /// </summary> public Bg L_Bg { get { if (_L_Bg == null) _L_Bg = new Bg((RoomMapPanel)this, GetNode<Godot.ColorRect>("Bg")); return _L_Bg; } } private Bg _L_Bg; public RoomMap() : base(nameof(RoomMap)) { } public sealed override void OnInitNestedUi() { } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: RoomMap.Bg /// </summary> public class Bg : UiNode<RoomMapPanel, Godot.ColorRect, Bg> { public Bg(RoomMapPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override Bg Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: RoomMap.Bg /// </summary> public Bg S_Bg => L_Bg; }