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DungeonShooting / DungeonShooting_Godot / resource / tileset / HallTileset.tres
@王晗智 王晗智 on 26 Mar 2024 6 KB 房间修改
  1. [gd_resource type="TileSet" load_steps=5 format=3 uid="uid://db76iwmblenk8"]
  2.  
  3. [ext_resource type="Texture2D" uid="uid://rqs2gc6ikrcx" path="res://resource/sprite/tile/HallGround.png" id="1_vwr2k"]
  4. [ext_resource type="Texture2D" uid="uid://b0jsbxekteykb" path="res://resource/sprite/item/hall_b/item-07.png" id="2_01oxu"]
  5.  
  6. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7e1ow"]
  7. texture = ExtResource("1_vwr2k")
  8. 0:0/0 = 0
  9. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  10. 0:0/0/physics_layer_0/angular_velocity = 0.0
  11. 1:0/0 = 0
  12. 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  13. 1:0/0/physics_layer_0/angular_velocity = 0.0
  14. 2:0/0 = 0
  15. 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  16. 2:0/0/physics_layer_0/angular_velocity = 0.0
  17. 3:0/0 = 0
  18. 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  19. 3:0/0/physics_layer_0/angular_velocity = 0.0
  20. 4:0/0 = 0
  21. 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  22. 4:0/0/physics_layer_0/angular_velocity = 0.0
  23. 5:0/0 = 0
  24. 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  25. 5:0/0/physics_layer_0/angular_velocity = 0.0
  26. 6:0/0 = 0
  27. 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  28. 6:0/0/physics_layer_0/angular_velocity = 0.0
  29. 0:1/0 = 0
  30. 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  31. 0:1/0/physics_layer_0/angular_velocity = 0.0
  32. 1:1/0 = 0
  33. 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  34. 1:1/0/physics_layer_0/angular_velocity = 0.0
  35. 2:1/0 = 0
  36. 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  37. 2:1/0/physics_layer_0/angular_velocity = 0.0
  38. 3:1/0 = 0
  39. 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  40. 3:1/0/physics_layer_0/angular_velocity = 0.0
  41. 4:1/0 = 0
  42. 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  43. 4:1/0/physics_layer_0/angular_velocity = 0.0
  44. 5:1/0 = 0
  45. 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  46. 5:1/0/physics_layer_0/angular_velocity = 0.0
  47. 6:1/0 = 0
  48. 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  49. 6:1/0/physics_layer_0/angular_velocity = 0.0
  50. 0:2/0 = 0
  51. 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  52. 0:2/0/physics_layer_0/angular_velocity = 0.0
  53. 1:2/0 = 0
  54. 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  55. 1:2/0/physics_layer_0/angular_velocity = 0.0
  56. 2:2/0 = 0
  57. 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  58. 2:2/0/physics_layer_0/angular_velocity = 0.0
  59. 3:2/0 = 0
  60. 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  61. 3:2/0/physics_layer_0/angular_velocity = 0.0
  62. 4:2/0 = 0
  63. 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  64. 4:2/0/physics_layer_0/angular_velocity = 0.0
  65. 5:2/0 = 0
  66. 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  67. 5:2/0/physics_layer_0/angular_velocity = 0.0
  68. 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  69. 6:2/0 = 0
  70. 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  71. 6:2/0/physics_layer_0/angular_velocity = 0.0
  72. 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  73. 0:3/0 = 0
  74. 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  75. 0:3/0/physics_layer_0/angular_velocity = 0.0
  76. 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  77. 1:3/0 = 0
  78. 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  79. 1:3/0/physics_layer_0/angular_velocity = 0.0
  80. 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  81. 2:3/0 = 0
  82. 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  83. 2:3/0/physics_layer_0/angular_velocity = 0.0
  84. 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  85. 3:3/0 = 0
  86. 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  87. 3:3/0/physics_layer_0/angular_velocity = 0.0
  88. 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  89. 4:3/0 = 0
  90. 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  91. 4:3/0/physics_layer_0/angular_velocity = 0.0
  92. 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  93. 5:3/0 = 0
  94. 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  95. 5:3/0/physics_layer_0/angular_velocity = 0.0
  96. 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  97. 6:3/0 = 0
  98. 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  99. 6:3/0/physics_layer_0/angular_velocity = 0.0
  100. 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  101. 0:4/0 = 0
  102. 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  103. 0:4/0/physics_layer_0/angular_velocity = 0.0
  104. 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  105. 1:4/0 = 0
  106. 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  107. 1:4/0/physics_layer_0/angular_velocity = 0.0
  108. 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  109. 2:4/0 = 0
  110. 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  111. 2:4/0/physics_layer_0/angular_velocity = 0.0
  112. 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
  113. 3:4/0 = 0
  114. 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  115. 3:4/0/physics_layer_0/angular_velocity = 0.0
  116. 4:4/0 = 0
  117. 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  118. 4:4/0/physics_layer_0/angular_velocity = 0.0
  119. 5:4/0 = 0
  120. 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  121. 5:4/0/physics_layer_0/angular_velocity = 0.0
  122. 6:4/0 = 0
  123. 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  124. 6:4/0/physics_layer_0/angular_velocity = 0.0
  125. 0:5/0 = 0
  126. 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  127. 0:5/0/physics_layer_0/angular_velocity = 0.0
  128. 1:5/0 = 0
  129. 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  130. 1:5/0/physics_layer_0/angular_velocity = 0.0
  131. 2:5/0 = 0
  132. 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  133. 2:5/0/physics_layer_0/angular_velocity = 0.0
  134. 3:5/0 = 0
  135. 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  136. 3:5/0/physics_layer_0/angular_velocity = 0.0
  137. 4:5/0 = 0
  138. 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  139. 4:5/0/physics_layer_0/angular_velocity = 0.0
  140. 5:5/0 = 0
  141. 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  142. 5:5/0/physics_layer_0/angular_velocity = 0.0
  143.  
  144. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wecvb"]
  145. texture = ExtResource("2_01oxu")
  146. 0:0/0 = 0
  147. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  148. 0:0/0/physics_layer_0/angular_velocity = 0.0
  149.  
  150. [resource]
  151. physics_layer_0/collision_layer = 1
  152. physics_layer_0/collision_mask = 0
  153. sources/1 = SubResource("TileSetAtlasSource_wecvb")
  154. sources/0 = SubResource("TileSetAtlasSource_7e1ow")