- [gd_resource type="TileSet" load_steps=5 format=3 uid="uid://db76iwmblenk8"]
-
- [ext_resource type="Texture2D" uid="uid://rqs2gc6ikrcx" path="res://resource/sprite/tile/HallGround.png" id="1_vwr2k"]
- [ext_resource type="Texture2D" uid="uid://b0jsbxekteykb" path="res://resource/sprite/item/hall_b/item-07.png" id="2_01oxu"]
-
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7e1ow"]
- texture = ExtResource("1_vwr2k")
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 1:0/0 = 0
- 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:0/0/physics_layer_0/angular_velocity = 0.0
- 2:0/0 = 0
- 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:0/0/physics_layer_0/angular_velocity = 0.0
- 3:0/0 = 0
- 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:0/0/physics_layer_0/angular_velocity = 0.0
- 4:0/0 = 0
- 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:0/0/physics_layer_0/angular_velocity = 0.0
- 5:0/0 = 0
- 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:0/0/physics_layer_0/angular_velocity = 0.0
- 6:0/0 = 0
- 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:0/0/physics_layer_0/angular_velocity = 0.0
- 0:1/0 = 0
- 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:1/0/physics_layer_0/angular_velocity = 0.0
- 1:1/0 = 0
- 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:1/0/physics_layer_0/angular_velocity = 0.0
- 2:1/0 = 0
- 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:1/0/physics_layer_0/angular_velocity = 0.0
- 3:1/0 = 0
- 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:1/0/physics_layer_0/angular_velocity = 0.0
- 4:1/0 = 0
- 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:1/0/physics_layer_0/angular_velocity = 0.0
- 5:1/0 = 0
- 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:1/0/physics_layer_0/angular_velocity = 0.0
- 6:1/0 = 0
- 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:1/0/physics_layer_0/angular_velocity = 0.0
- 0:2/0 = 0
- 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:2/0/physics_layer_0/angular_velocity = 0.0
- 1:2/0 = 0
- 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:2/0/physics_layer_0/angular_velocity = 0.0
- 2:2/0 = 0
- 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:2/0/physics_layer_0/angular_velocity = 0.0
- 3:2/0 = 0
- 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:2/0/physics_layer_0/angular_velocity = 0.0
- 4:2/0 = 0
- 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:2/0/physics_layer_0/angular_velocity = 0.0
- 5:2/0 = 0
- 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:2/0/physics_layer_0/angular_velocity = 0.0
- 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 6:2/0 = 0
- 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:2/0/physics_layer_0/angular_velocity = 0.0
- 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 0:3/0 = 0
- 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:3/0/physics_layer_0/angular_velocity = 0.0
- 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 1:3/0 = 0
- 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:3/0/physics_layer_0/angular_velocity = 0.0
- 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 2:3/0 = 0
- 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:3/0/physics_layer_0/angular_velocity = 0.0
- 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 3:3/0 = 0
- 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:3/0/physics_layer_0/angular_velocity = 0.0
- 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 4:3/0 = 0
- 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:3/0/physics_layer_0/angular_velocity = 0.0
- 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 5:3/0 = 0
- 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:3/0/physics_layer_0/angular_velocity = 0.0
- 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 6:3/0 = 0
- 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:3/0/physics_layer_0/angular_velocity = 0.0
- 6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 0:4/0 = 0
- 0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:4/0/physics_layer_0/angular_velocity = 0.0
- 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 1:4/0 = 0
- 1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:4/0/physics_layer_0/angular_velocity = 0.0
- 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 2:4/0 = 0
- 2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:4/0/physics_layer_0/angular_velocity = 0.0
- 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
- 3:4/0 = 0
- 3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:4/0/physics_layer_0/angular_velocity = 0.0
- 4:4/0 = 0
- 4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:4/0/physics_layer_0/angular_velocity = 0.0
- 5:4/0 = 0
- 5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:4/0/physics_layer_0/angular_velocity = 0.0
- 6:4/0 = 0
- 6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 6:4/0/physics_layer_0/angular_velocity = 0.0
- 0:5/0 = 0
- 0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:5/0/physics_layer_0/angular_velocity = 0.0
- 1:5/0 = 0
- 1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 1:5/0/physics_layer_0/angular_velocity = 0.0
- 2:5/0 = 0
- 2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 2:5/0/physics_layer_0/angular_velocity = 0.0
- 3:5/0 = 0
- 3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 3:5/0/physics_layer_0/angular_velocity = 0.0
- 4:5/0 = 0
- 4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 4:5/0/physics_layer_0/angular_velocity = 0.0
- 5:5/0 = 0
- 5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 5:5/0/physics_layer_0/angular_velocity = 0.0
-
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wecvb"]
- texture = ExtResource("2_01oxu")
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
-
- [resource]
- physics_layer_0/collision_layer = 1
- physics_layer_0/collision_mask = 0
- sources/1 = SubResource("TileSetAtlasSource_wecvb")
- sources/0 = SubResource("TileSetAtlasSource_7e1ow")