Newer
Older
DungeonShooting / scene / Room.tscn
@小李xl 小李xl on 10 Jun 2022 993 bytes 抛物线对象重写
  1. [gd_scene load_steps=5 format=2]
  2.  
  3. [ext_resource path="res://prefab/role/Player.tscn" type="PackedScene" id=1]
  4. [ext_resource path="res://resource/map/dungeon_test.tmx" type="PackedScene" id=2]
  5. [ext_resource path="res://src/room/RoomManager.cs" type="Script" id=3]
  6. [ext_resource path="res://prefab/ui/Cursor.tscn" type="PackedScene" id=4]
  7.  
  8. [node name="Room" type="Node2D"]
  9. script = ExtResource( 3 )
  10. MouseCursor = ExtResource( 4 )
  11. UIPath = NodePath("")
  12.  
  13. [node name="MapRoot" type="Node2D" parent="."]
  14.  
  15. [node name="dungeon_test" parent="MapRoot" instance=ExtResource( 2 )]
  16.  
  17. [node name="Camera2D" type="Camera2D" parent="."]
  18. position = Vector2( 196, 128 )
  19. current = true
  20. process_mode = 0
  21. smoothing_enabled = true
  22. smoothing_speed = 8.0
  23.  
  24. [node name="YSort" type="YSort" parent="."]
  25.  
  26. [node name="Player" parent="YSort" instance=ExtResource( 1 )]
  27. position = Vector2( 196, 128 )
  28.  
  29. [node name="RemoteTransform2D" type="RemoteTransform2D" parent="YSort/Player"]
  30. remote_path = NodePath("../../../Camera2D")