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DungeonShooting / DungeonShooting_Godot / prefab / role / RoleTemplate.tscn
@小李xl 小李xl on 29 Oct 2023 2 KB 激光武器,开发中
  1. [gd_scene load_steps=8 format=3 uid="uid://cyrcv2jdgr8cf"]
  2.  
  3. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="1_xk5yk"]
  4. [ext_resource type="Script" path="res://src/game/activity/role/MountRotation.cs" id="2_5ddpw"]
  5.  
  6. [sub_resource type="ShaderMaterial" id="ShaderMaterial_v2kfw"]
  7. resource_local_to_scene = true
  8. shader = ExtResource("1_xk5yk")
  9. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  10. shader_parameter/schedule = 0.0
  11. shader_parameter/modulate = Color(1, 1, 1, 1)
  12. shader_parameter/show_outline = true
  13. shader_parameter/outline_color = Color(0, 0, 0, 1)
  14. shader_parameter/outline_rainbow = false
  15. shader_parameter/outline_use_blend = true
  16.  
  17. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yif6x"]
  18. resource_local_to_scene = true
  19. shader = ExtResource("1_xk5yk")
  20. shader_parameter/blend = Color(1, 1, 1, 1)
  21. shader_parameter/schedule = 0.0
  22. shader_parameter/modulate = Color(1, 1, 1, 1)
  23. shader_parameter/show_outline = true
  24. shader_parameter/outline_color = Color(0, 0, 0, 1)
  25. shader_parameter/outline_rainbow = false
  26. shader_parameter/outline_use_blend = true
  27.  
  28. [sub_resource type="CircleShape2D" id="CircleShape2D_5pj80"]
  29. radius = 4.0
  30.  
  31. [sub_resource type="RectangleShape2D" id="RectangleShape2D_1eja2"]
  32. size = Vector2(12, 18)
  33.  
  34. [sub_resource type="RectangleShape2D" id="RectangleShape2D_n68nu"]
  35. size = Vector2(10, 16.5)
  36.  
  37. [node name="RoleTemplate" type="CharacterBody2D"]
  38.  
  39. [node name="ShadowSprite" type="Sprite2D" parent="."]
  40. z_index = -1
  41. material = SubResource("ShaderMaterial_v2kfw")
  42.  
  43. [node name="BackMountPoint" type="Marker2D" parent="."]
  44. position = Vector2(0, -12)
  45.  
  46. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  47. material = SubResource("ShaderMaterial_yif6x")
  48. position = Vector2(0, -12)
  49.  
  50. [node name="Collision" type="CollisionShape2D" parent="."]
  51. position = Vector2(0, -4)
  52. shape = SubResource("CircleShape2D_5pj80")
  53.  
  54. [node name="HurtArea" type="Area2D" parent="."]
  55. collision_layer = 0
  56. collision_mask = 0
  57. monitoring = false
  58.  
  59. [node name="HurtCollision" type="CollisionShape2D" parent="HurtArea"]
  60. position = Vector2(0, -9)
  61. shape = SubResource("RectangleShape2D_1eja2")
  62.  
  63. [node name="InteractiveArea" type="Area2D" parent="."]
  64. visible = false
  65. collision_layer = 0
  66. collision_mask = 4
  67. monitorable = false
  68.  
  69. [node name="InteractiveCollision" type="CollisionShape2D" parent="InteractiveArea"]
  70. position = Vector2(0, -5)
  71. shape = SubResource("RectangleShape2D_n68nu")
  72.  
  73. [node name="MountPoint" type="Marker2D" parent="."]
  74. position = Vector2(2, -8)
  75. script = ExtResource("2_5ddpw")
  76.  
  77. [node name="MeleeAttackArea" type="Area2D" parent="MountPoint"]
  78. collision_layer = 0
  79. collision_mask = 0
  80. monitorable = false
  81.  
  82. [node name="MeleeAttackCollision" type="CollisionPolygon2D" parent="MountPoint/MeleeAttackArea"]