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DungeonShooting / DungeonShooting_Godot / prefab / role / Enemy0001.tscn
@小李xl 小李xl on 10 Nov 2023 2 KB 更改角色模板继承关系
  1. [gd_scene load_steps=7 format=3 uid="uid://b8s1dgu63fddf"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://dbrig6dq441wo" path="res://prefab/role/template/AdvancedEnemyTemplate.tscn" id="1_2vqwe"]
  4. [ext_resource type="Script" path="res://src/game/activity/role/enemy/AdvancedEnemy.cs" id="2_thbey"]
  5. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_x8agd"]
  6. [ext_resource type="SpriteFrames" uid="uid://cnctpyrn02rhd" path="res://resource/spriteFrames/role/Enemy0001.tres" id="4_qv8w5"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_f7y56"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("3_x8agd")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = true
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18.  
  19. [sub_resource type="ShaderMaterial" id="ShaderMaterial_2kup1"]
  20. resource_local_to_scene = true
  21. shader = ExtResource("3_x8agd")
  22. shader_parameter/blend = Color(1, 1, 1, 1)
  23. shader_parameter/schedule = 0.0
  24. shader_parameter/modulate = Color(1, 1, 1, 1)
  25. shader_parameter/show_outline = true
  26. shader_parameter/outline_color = Color(0, 0, 0, 1)
  27. shader_parameter/outline_rainbow = false
  28. shader_parameter/outline_use_blend = true
  29.  
  30. [node name="Enemy0001" node_paths=PackedStringArray("ViewRay", "NavigationAgent2D", "NavigationPoint", "MountPoint", "BackMountPoint", "MeleeAttackArea", "MeleeAttackCollision", "HurtArea", "HurtCollision", "InteractiveArea", "InteractiveCollision", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_2vqwe")]
  31. script = ExtResource("2_thbey")
  32. ViewRay = NodePath("ViewRay")
  33. NavigationAgent2D = NodePath("NavigationPoint/NavigationAgent2D")
  34. NavigationPoint = NodePath("NavigationPoint")
  35. MountPoint = NodePath("MountPoint")
  36. BackMountPoint = NodePath("BackMountPoint")
  37. MeleeAttackArea = NodePath("MountPoint/MeleeAttackArea")
  38. MeleeAttackCollision = NodePath("MountPoint/MeleeAttackArea/MeleeAttackCollision")
  39. HurtArea = NodePath("HurtArea")
  40. HurtCollision = NodePath("HurtArea/HurtCollision")
  41. InteractiveArea = NodePath("InteractiveArea")
  42. InteractiveCollision = NodePath("InteractiveArea/InteractiveCollision")
  43. ShadowSprite = NodePath("ShadowSprite")
  44. AnimatedSprite = NodePath("AnimatedSprite")
  45. Collision = NodePath("Collision")
  46.  
  47. [node name="ShadowSprite" parent="." index="0"]
  48. material = SubResource("ShaderMaterial_f7y56")
  49.  
  50. [node name="AnimatedSprite" parent="." index="2"]
  51. material = SubResource("ShaderMaterial_2kup1")
  52. sprite_frames = ExtResource("4_qv8w5")