Newer
Older
DungeonShooting / DungeonShooting_Godot / prefab / ui / MapEditorMapLayer.tscn
  1. [gd_scene load_steps=4 format=3 uid="uid://bb2ekkpxifd7g"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/ui/mapEditorMapLayer/MapEditorMapLayerPanel.cs" id="1_3j05m"]
  4. [ext_resource type="Texture2D" uid="uid://dmm8jw06bhffh" path="res://resource/sprite/ui/commonIcon/Lock.png" id="2_pfhyj"]
  5. [ext_resource type="Texture2D" uid="uid://dqvg18aacx6db" path="res://resource/sprite/ui/commonIcon/Visible.png" id="3_rqjh4"]
  6.  
  7. [node name="MapEditorMapLayer" type="Control"]
  8. layout_mode = 3
  9. anchors_preset = 15
  10. anchor_right = 1.0
  11. anchor_bottom = 1.0
  12. grow_horizontal = 2
  13. grow_vertical = 2
  14. script = ExtResource("1_3j05m")
  15.  
  16. [node name="VBoxContainer" type="VBoxContainer" parent="."]
  17. layout_mode = 1
  18. anchors_preset = 15
  19. anchor_right = 1.0
  20. anchor_bottom = 1.0
  21. grow_horizontal = 2
  22. grow_vertical = 2
  23.  
  24. [node name="LayerLabel" type="Label" parent="VBoxContainer"]
  25. layout_mode = 2
  26. text = "地图层级:"
  27.  
  28. [node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer"]
  29. layout_mode = 2
  30. size_flags_vertical = 3
  31.  
  32. [node name="LayerButton" type="Button" parent="VBoxContainer/ScrollContainer"]
  33. custom_minimum_size = Vector2(0, 70)
  34. layout_mode = 2
  35. size_flags_horizontal = 3
  36. text = "layer1"
  37. icon = ExtResource("2_pfhyj")
  38. alignment = 0
  39.  
  40. [node name="VisibleButton" type="TextureButton" parent="VBoxContainer/ScrollContainer/LayerButton"]
  41. layout_mode = 1
  42. anchors_preset = 11
  43. anchor_left = 1.0
  44. anchor_right = 1.0
  45. anchor_bottom = 1.0
  46. offset_left = -55.0
  47. grow_horizontal = 0
  48. grow_vertical = 2
  49. texture_normal = ExtResource("3_rqjh4")
  50. stretch_mode = 3