namespace UI.TileSetEditorSegment; /// <summary> /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失 /// </summary> public abstract partial class TileSetEditorSegment : UiBase { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer /// </summary> public HSplitContainer L_HSplitContainer { get { if (_L_HSplitContainer == null) _L_HSplitContainer = new HSplitContainer((TileSetEditorSegmentPanel)this, GetNode<Godot.HSplitContainer>("HSplitContainer")); return _L_HSplitContainer; } } private HSplitContainer _L_HSplitContainer; public TileSetEditorSegment() : base(nameof(TileSetEditorSegment)) { } public sealed override void OnInitNestedUi() { _ = L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg; } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture.MaskRoot.MaskRect /// </summary> public class MaskRect : UiNode<TileSetEditorSegmentPanel, Godot.ColorRect, MaskRect> { public MaskRect(TileSetEditorSegmentPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override MaskRect Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Control"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture.MaskRoot /// </summary> public class MaskRoot : UiNode<TileSetEditorSegmentPanel, Godot.Control, MaskRoot> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture.MaskRect /// </summary> public MaskRect L_MaskRect { get { if (_L_MaskRect == null) _L_MaskRect = new MaskRect(UiPanel, Instance.GetNode<Godot.ColorRect>("MaskRect")); return _L_MaskRect; } } private MaskRect _L_MaskRect; public MaskRoot(TileSetEditorSegmentPanel uiPanel, Godot.Control node) : base(uiPanel, node) { } public override MaskRoot Clone() => new (UiPanel, (Godot.Control)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorSegment.MaskBrush"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture.MaskBrush /// </summary> public class MaskBrush : UiNode<TileSetEditorSegmentPanel, UI.TileSetEditorSegment.MaskBrush, MaskBrush> { public MaskBrush(TileSetEditorSegmentPanel uiPanel, UI.TileSetEditorSegment.MaskBrush node) : base(uiPanel, node) { } public override MaskBrush Clone() => new (UiPanel, (UI.TileSetEditorSegment.MaskBrush)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture /// </summary> public class TileTexture : UiNode<TileSetEditorSegmentPanel, Godot.TextureRect, TileTexture> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.MaskRoot /// </summary> public MaskRoot L_MaskRoot { get { if (_L_MaskRoot == null) _L_MaskRoot = new MaskRoot(UiPanel, Instance.GetNode<Godot.Control>("MaskRoot")); return _L_MaskRoot; } } private MaskRoot _L_MaskRoot; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorSegment.MaskBrush"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.MaskBrush /// </summary> public MaskBrush L_MaskBrush { get { if (_L_MaskBrush == null) _L_MaskBrush = new MaskBrush(UiPanel, Instance.GetNode<UI.TileSetEditorSegment.MaskBrush>("MaskBrush")); return _L_MaskBrush; } } private MaskBrush _L_MaskBrush; public TileTexture(TileSetEditorSegmentPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override TileTexture Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.Grid /// </summary> public class Grid : UiNode<TileSetEditorSegmentPanel, Godot.ColorRect, Grid> { public Grid(TileSetEditorSegmentPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { } public override Grid Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorSegment.TileEditArea"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg /// </summary> public class LeftBg : UiNode<TileSetEditorSegmentPanel, UI.TileSetEditorSegment.TileEditArea, LeftBg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.TileTexture /// </summary> public TileTexture L_TileTexture { get { if (_L_TileTexture == null) _L_TileTexture = new TileTexture(UiPanel, Instance.GetNode<Godot.TextureRect>("TileTexture")); return _L_TileTexture; } } private TileTexture _L_TileTexture; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.Grid /// </summary> public Grid L_Grid { get { if (_L_Grid == null) _L_Grid = new Grid(UiPanel, Instance.GetNode<Godot.ColorRect>("Grid")); return _L_Grid; } } private Grid _L_Grid; public LeftBg(TileSetEditorSegmentPanel uiPanel, UI.TileSetEditorSegment.TileEditArea node) : base(uiPanel, node) { } public override LeftBg Clone() => new (UiPanel, (UI.TileSetEditorSegment.TileEditArea)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer /// </summary> public class MarginContainer : UiNode<TileSetEditorSegmentPanel, Godot.MarginContainer, MarginContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorSegment.TileEditArea"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.LeftBg /// </summary> public LeftBg L_LeftBg { get { if (_L_LeftBg == null) _L_LeftBg = new LeftBg(UiPanel, Instance.GetNode<UI.TileSetEditorSegment.TileEditArea>("LeftBg")); return _L_LeftBg; } } private LeftBg _L_LeftBg; public MarginContainer(TileSetEditorSegmentPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorSegment.HSplitContainer.Left /// </summary> public class Left : UiNode<TileSetEditorSegmentPanel, Godot.Panel, Left> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer.MarginContainer /// </summary> public MarginContainer L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer _L_MarginContainer; public Left(TileSetEditorSegmentPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Left Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.Label /// </summary> public class Label : UiNode<TileSetEditorSegmentPanel, Godot.Label, Label> { public Label(TileSetEditorSegmentPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.PreviewImage /// </summary> public class PreviewImage : UiNode<TileSetEditorSegmentPanel, Godot.TextureRect, PreviewImage> { public PreviewImage(TileSetEditorSegmentPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { } public override PreviewImage Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.CellId /// </summary> public class CellId : UiNode<TileSetEditorSegmentPanel, Godot.Label, CellId> { public CellId(TileSetEditorSegmentPanel uiPanel, Godot.Label node) : base(uiPanel, node) { } public override CellId Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.SelectTexture /// </summary> public class SelectTexture : UiNode<TileSetEditorSegmentPanel, Godot.NinePatchRect, SelectTexture> { public SelectTexture(TileSetEditorSegmentPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { } public override SelectTexture Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton /// </summary> public class CellButton : UiNode<TileSetEditorSegmentPanel, Godot.Button, CellButton> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.PreviewImage /// </summary> public PreviewImage L_PreviewImage { get { if (_L_PreviewImage == null) _L_PreviewImage = new PreviewImage(UiPanel, Instance.GetNode<Godot.TextureRect>("PreviewImage")); return _L_PreviewImage; } } private PreviewImage _L_PreviewImage; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellId /// </summary> public CellId L_CellId { get { if (_L_CellId == null) _L_CellId = new CellId(UiPanel, Instance.GetNode<Godot.Label>("CellId")); return _L_CellId; } } private CellId _L_CellId; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.SelectTexture /// </summary> public SelectTexture L_SelectTexture { get { if (_L_SelectTexture == null) _L_SelectTexture = new SelectTexture(UiPanel, Instance.GetNode<Godot.NinePatchRect>("SelectTexture")); return _L_SelectTexture; } } private SelectTexture _L_SelectTexture; public CellButton(TileSetEditorSegmentPanel uiPanel, Godot.Button node) : base(uiPanel, node) { } public override CellButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer /// </summary> public class ScrollContainer : UiNode<TileSetEditorSegmentPanel, Godot.ScrollContainer, ScrollContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.CellButton /// </summary> public CellButton L_CellButton { get { if (_L_CellButton == null) _L_CellButton = new CellButton(UiPanel, Instance.GetNode<Godot.Button>("CellButton")); return _L_CellButton; } } private CellButton _L_CellButton; public ScrollContainer(TileSetEditorSegmentPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { } public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="UI.TileSetEditorSegment.TileSelected"/>, 路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg /// </summary> public class RightBg : UiNode<TileSetEditorSegmentPanel, UI.TileSetEditorSegment.TileSelected, RightBg> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.Label /// </summary> public Label L_Label { get { if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label")); return _L_Label; } } private Label _L_Label; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.ScrollContainer /// </summary> public ScrollContainer L_ScrollContainer { get { if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer")); return _L_ScrollContainer; } } private ScrollContainer _L_ScrollContainer; public RightBg(TileSetEditorSegmentPanel uiPanel, UI.TileSetEditorSegment.TileSelected node) : base(uiPanel, node) { } public override RightBg Clone() => new (UiPanel, (UI.TileSetEditorSegment.TileSelected)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.MarginContainer"/>, 路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer /// </summary> public class MarginContainer_1 : UiNode<TileSetEditorSegmentPanel, Godot.MarginContainer, MarginContainer_1> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="UI.TileSetEditorSegment.TileSelected"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right.RightBg /// </summary> public RightBg L_RightBg { get { if (_L_RightBg == null) _L_RightBg = new RightBg(UiPanel, Instance.GetNode<UI.TileSetEditorSegment.TileSelected>("RightBg")); return _L_RightBg; } } private RightBg _L_RightBg; public MarginContainer_1(TileSetEditorSegmentPanel uiPanel, Godot.MarginContainer node) : base(uiPanel, node) { } public override MarginContainer_1 Clone() => new (UiPanel, (Godot.MarginContainer)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditorSegment.HSplitContainer.Right /// </summary> public class Right : UiNode<TileSetEditorSegmentPanel, Godot.Panel, Right> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.MarginContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer.MarginContainer /// </summary> public MarginContainer_1 L_MarginContainer { get { if (_L_MarginContainer == null) _L_MarginContainer = new MarginContainer_1(UiPanel, Instance.GetNode<Godot.MarginContainer>("MarginContainer")); return _L_MarginContainer; } } private MarginContainer_1 _L_MarginContainer; public Right(TileSetEditorSegmentPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { } public override Right Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate()); } /// <summary> /// 类型: <see cref="Godot.HSplitContainer"/>, 路径: TileSetEditorSegment.HSplitContainer /// </summary> public class HSplitContainer : UiNode<TileSetEditorSegmentPanel, Godot.HSplitContainer, HSplitContainer> { /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.Left /// </summary> public Left L_Left { get { if (_L_Left == null) _L_Left = new Left(UiPanel, Instance.GetNode<Godot.Panel>("Left")); return _L_Left; } } private Left _L_Left; /// <summary> /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.Right /// </summary> public Right L_Right { get { if (_L_Right == null) _L_Right = new Right(UiPanel, Instance.GetNode<Godot.Panel>("Right")); return _L_Right; } } private Right _L_Right; public HSplitContainer(TileSetEditorSegmentPanel uiPanel, Godot.HSplitContainer node) : base(uiPanel, node) { } public override HSplitContainer Clone() => new (UiPanel, (Godot.HSplitContainer)Instance.Duplicate()); } /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture.MaskRoot.MaskRect /// </summary> public MaskRect S_MaskRect => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg.L_TileTexture.L_MaskRoot.L_MaskRect; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Control"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture.MaskRoot /// </summary> public MaskRoot S_MaskRoot => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg.L_TileTexture.L_MaskRoot; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorSegment.MaskBrush"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture.MaskBrush /// </summary> public MaskBrush S_MaskBrush => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg.L_TileTexture.L_MaskBrush; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.TileTexture /// </summary> public TileTexture S_TileTexture => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg.L_TileTexture; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg.Grid /// </summary> public Grid S_Grid => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg.L_Grid; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorSegment.TileEditArea"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left.MarginContainer.LeftBg /// </summary> public LeftBg S_LeftBg => L_HSplitContainer.L_Left.L_MarginContainer.L_LeftBg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Left /// </summary> public Left S_Left => L_HSplitContainer.L_Left; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.Label /// </summary> public Label S_Label => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_Label; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.PreviewImage /// </summary> public PreviewImage S_PreviewImage => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton.L_PreviewImage; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.CellId /// </summary> public CellId S_CellId => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton.L_CellId; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton.SelectTexture /// </summary> public SelectTexture S_SelectTexture => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton.L_SelectTexture; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer.CellButton /// </summary> public CellButton S_CellButton => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer.L_CellButton; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg.ScrollContainer /// </summary> public ScrollContainer S_ScrollContainer => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg.L_ScrollContainer; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="UI.TileSetEditorSegment.TileSelected"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right.MarginContainer.RightBg /// </summary> public RightBg S_RightBg => L_HSplitContainer.L_Right.L_MarginContainer.L_RightBg; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditorSegment.HSplitContainer.Right /// </summary> public Right S_Right => L_HSplitContainer.L_Right; /// <summary> /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.HSplitContainer"/>, 节点路径: TileSetEditorSegment.HSplitContainer /// </summary> public HSplitContainer S_HSplitContainer => L_HSplitContainer; }