- using System;
- /// <summary>
- /// 道具逻辑片段数据
- /// </summary>
- public class PropFragmentInfo
- {
- /// <summary>
- /// buff 名称
- /// </summary>
- public string Name;
- /// <summary>
- /// buff 描述
- /// </summary>
- public string Description;
- /// <summary>
- /// buff 类
- /// </summary>
- public Type Type;
- public PropFragmentInfo(string name, string description, Type type)
- {
- Name = name;
- Description = description;
- Type = type;
- }
- }