[gd_scene load_steps=3 format=2] [ext_resource path="res://icon.png" type="Texture" id=1] [ext_resource path="res://src/weapon/ThrowNode.cs" type="Script" id=2] [node name="ThrowNode" type="Node2D"] position = Vector2( 140, 141 ) script = ExtResource( 2 ) [node name="Icon" type="Sprite" parent="."] scale = Vector2( 0.3, 0.3 ) texture = ExtResource( 1 )