[gd_scene load_steps=6 format=2] [ext_resource path="res://prefab/role/Player.tscn" type="PackedScene" id=1] [ext_resource path="res://resource/map/dungeon_test.tmx" type="PackedScene" id=2] [ext_resource path="res://src/room/RoomManager.cs" type="Script" id=3] [ext_resource path="res://prefab/ui/Cursor.tscn" type="PackedScene" id=4] [ext_resource path="res://prefab/common/ThrowNode.tscn" type="PackedScene" id=5] [node name="Room" type="Node2D"] script = ExtResource( 3 ) MouseCursor = ExtResource( 4 ) UIPath = NodePath("") ThrowNode = ExtResource( 5 ) [node name="MapRoot" type="Node2D" parent="."] [node name="dungeon_test" parent="MapRoot" instance=ExtResource( 2 )] [node name="Camera2D" type="Camera2D" parent="."] position = Vector2( 196, 128 ) current = true process_mode = 0 smoothing_enabled = true smoothing_speed = 8.0 [node name="Player" parent="." instance=ExtResource( 1 )] position = Vector2( 196, 128 ) [node name="RemoteTransform2D" type="RemoteTransform2D" parent="Player"] remote_path = NodePath("../../Camera2D")