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DungeonShooting / src / common / CommonNodeManager.cs
@小李xl 小李xl on 9 Jun 2022 288 bytes 实现投抛物体
using Godot;

public static class CommonNodeManager
{
    public const string ThrowNodeResPath = "";

    public static ThrowNode CreateThrowNode(Vector2 start, Vector2 target, float startHeight, float targetHeight, float moveSpeed, float rotationSpeed)
    {
        return null;
    }
}