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DungeonShooting / DungeonShooting_Godot / prefab / role / Role0001.tscn
@小李xl 小李xl on 18 Jun 2023 1 KB 解决升级Godot版本产生的bug
  1. [gd_scene load_steps=7 format=3 uid="uid://cxhrcytrx0kcf"]
  2.  
  3. [ext_resource type="PackedScene" uid="uid://cyrcv2jdgr8cf" path="res://prefab/role/RoleTemplate.tscn" id="1_10c2n"]
  4. [ext_resource type="Script" path="res://src/game/role/Player.cs" id="2_7dmp4"]
  5. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="3_rk4gg"]
  6. [ext_resource type="SpriteFrames" uid="uid://n11thtali6es" path="res://resource/spriteFrames/Role0001.tres" id="4_galcc"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_lvutq"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("3_rk4gg")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13.  
  14. [sub_resource type="ShaderMaterial" id="ShaderMaterial_5ok5s"]
  15. resource_local_to_scene = true
  16. shader = ExtResource("3_rk4gg")
  17. shader_parameter/blend = Color(1, 1, 1, 1)
  18. shader_parameter/schedule = 0.0
  19.  
  20. [node name="Role0001" node_paths=PackedStringArray("HurtArea", "MountPoint", "BackMountPoint", "InteractiveArea", "ShadowSprite", "AnimatedSprite", "Collision") instance=ExtResource("1_10c2n")]
  21. collision_layer = 8
  22. script = ExtResource("2_7dmp4")
  23. HurtArea = NodePath("HurtArea")
  24. MountPoint = NodePath("MountPoint")
  25. BackMountPoint = NodePath("BackMountPoint")
  26. InteractiveArea = NodePath("InteractiveArea")
  27. ShadowSprite = NodePath("ShadowSprite")
  28. AnimatedSprite = NodePath("AnimatedSprite")
  29. Collision = NodePath("Collision")
  30.  
  31. [node name="ShadowSprite" parent="." index="0"]
  32. material = SubResource("ShaderMaterial_lvutq")
  33.  
  34. [node name="AnimatedSprite" parent="." index="2"]
  35. material = SubResource("ShaderMaterial_5ok5s")
  36. sprite_frames = ExtResource("4_galcc")
  37. frame_progress = 0.0995217