using Godot; namespace Editor { public class IdePanel : Control { private Vector2 StartScale; private Control ScalePanel; public override void _Ready() { ScalePanel = GetNode<Control>("ScalePanel"); StartScale = ScalePanel.RectScale; } private void _on_ScalePanel_resized() { if (ScalePanel != null) { ScalePanel.SetSize(RectSize / StartScale); } } } }