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DungeonShooting / DungeonShooting_Godot / prefab / effect / FirePart.tscn
  1. [gd_scene load_steps=2 format=2]
  2.  
  3. [sub_resource type="ParticlesMaterial" id=1]
  4. flag_disable_z = true
  5. spread = 60.0
  6. gravity = Vector3( 0, 0, 0 )
  7. initial_velocity = 200.0
  8. initial_velocity_random = 1.0
  9. orbit_velocity = 0.0
  10. orbit_velocity_random = 0.0
  11. linear_accel = -200.0
  12. linear_accel_random = 0.5
  13.  
  14. [node name="FirePart" type="Particles2D"]
  15. emitting = false
  16. amount = 10
  17. lifetime = 0.2
  18. one_shot = true
  19. explosiveness = 1.0
  20. local_coords = false
  21. process_material = SubResource( 1 )
  22. __meta__ = {
  23. "_edit_vertical_guides_": [ ]
  24. }