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DungeonShooting / DungeonShooting_Godot / prefab / ui / Cursor.tscn
  1. [gd_scene load_steps=3 format=2]
  2.  
  3. [ext_resource path="res://resource/sprite/ui/Cursor.png" type="Texture2D" id=1]
  4. [ext_resource path="res://src/game/ui/Cursor.cs" type="Script" id=2]
  5.  
  6. [node name="Cursor" type="Node2D"]
  7. z_index = 10
  8. script = ExtResource( 2 )
  9.  
  10. [node name="LT" type="Sprite2D" parent="."]
  11. scale = Vector2( 4, 4 )
  12. texture = ExtResource( 1 )
  13. offset = Vector2( -2, -2 )
  14. region_enabled = true
  15. region_rect = Rect2( 0, 0, 4, 4 )
  16.  
  17. [node name="LB" type="Sprite2D" parent="."]
  18. scale = Vector2( 4, 4 )
  19. texture = ExtResource( 1 )
  20. offset = Vector2( -2, 2 )
  21. region_enabled = true
  22. region_rect = Rect2( 0, 4, 4, 4 )
  23.  
  24. [node name="RT" type="Sprite2D" parent="."]
  25. scale = Vector2( 4, 4 )
  26. texture = ExtResource( 1 )
  27. offset = Vector2( 2, -2 )
  28. region_enabled = true
  29. region_rect = Rect2( 4, 0, 4, 4 )
  30.  
  31. [node name="RB" type="Sprite2D" parent="."]
  32. scale = Vector2( 4, 4 )
  33. texture = ExtResource( 1 )
  34. offset = Vector2( 2, 2 )
  35. region_enabled = true
  36. region_rect = Rect2( 4, 4, 4, 4 )