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DungeonShooting / DungeonShooting_Godot / src / game / GameConfig.cs
@小李xl 小李xl on 15 Dec 2022 741 bytes 自动拆分 ground 和 wall (制作中...)

using Godot;

public static class GameConfig
{
    /// <summary>
    /// 散射计算的默认距离
    /// </summary>
    public static readonly float ScatteringDistance = 300;
    /// <summary>
    /// 重力加速度
    /// </summary>
    public static readonly float G = 250f;
    /// <summary>
    /// 像素缩放
    /// </summary>
    public static readonly int WindowScale = 4;
    /// <summary>
    /// 游戏视图大小
    /// </summary>
    public static readonly Vector2 ViewportSize = new Vector2(480, 270);
    //public static Vector2 ViewportSize => OS.WindowSize / WindowScale;
    /// <summary>
    /// 游戏地图网格大小
    /// </summary>
    public static readonly Vector2 MapCellSize = new Vector2(16, 16);
}