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DungeonShooting / DungeonShooting_Godot / src / framework / ui / UiManager_Methods.cs
  1.  
  2. using UI.RoomUI;
  3.  
  4. public static partial class UiManager
  5. {
  6. public static RoomUIPanel Open_RoomUI()
  7. {
  8. return OpenUi<RoomUIPanel>(ResourcePath.prefab_ui_RoomUI_tscn);
  9. }
  10. }