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DungeonShooting / DungeonShooting_Godot / prefab / map / RoomDoor_E.tscn
@小李xl 小李xl on 24 Feb 2024 2 KB 微调门位置和迷雾
  1. [gd_scene load_steps=8 format=3 uid="uid://yhewdkpru0up"]
  2.  
  3. [ext_resource type="Script" path="res://src/game/room/RoomDoor.cs" id="1_4c6sw"]
  4. [ext_resource type="Shader" path="res://resource/material/Blend.gdshader" id="2_lwx51"]
  5. [ext_resource type="SpriteFrames" uid="uid://3ps6h2f54qa5" path="res://resource/spriteFrames/other/RoomDoor_E_Up.tres" id="3_pjvd8"]
  6. [ext_resource type="SpriteFrames" uid="uid://b34tddsmqnj8s" path="res://resource/spriteFrames/other/RoomDoor_E_Down.tres" id="4_ln8k4"]
  7.  
  8. [sub_resource type="ShaderMaterial" id="ShaderMaterial_yvwpk"]
  9. resource_local_to_scene = true
  10. shader = ExtResource("2_lwx51")
  11. shader_parameter/blend = Color(0, 0, 0, 0.470588)
  12. shader_parameter/schedule = 1.0
  13. shader_parameter/modulate = Color(1, 1, 1, 1)
  14. shader_parameter/show_outline = false
  15. shader_parameter/outline_color = Color(0, 0, 0, 1)
  16. shader_parameter/outline_rainbow = false
  17. shader_parameter/outline_use_blend = true
  18. shader_parameter/grey = 0.0
  19.  
  20. [sub_resource type="ShaderMaterial" id="ShaderMaterial_t4ayq"]
  21. resource_local_to_scene = true
  22. shader = ExtResource("2_lwx51")
  23. shader_parameter/blend = Color(1, 1, 1, 1)
  24. shader_parameter/schedule = 0.0
  25. shader_parameter/modulate = Color(1, 1, 1, 1)
  26. shader_parameter/show_outline = true
  27. shader_parameter/outline_color = Color(0, 0, 0, 1)
  28. shader_parameter/outline_rainbow = false
  29. shader_parameter/outline_use_blend = true
  30. shader_parameter/grey = 0.0
  31.  
  32. [sub_resource type="RectangleShape2D" id="RectangleShape2D_opsb6"]
  33. resource_local_to_scene = true
  34. size = Vector2(16, 40)
  35.  
  36. [node name="RoomDoor_N" type="CharacterBody2D" node_paths=PackedStringArray("ShadowSprite", "AnimatedSprite", "Collision")]
  37. script = ExtResource("1_4c6sw")
  38. ShadowSprite = NodePath("ShadowSprite")
  39. AnimatedSprite = NodePath("AnimatedSprite")
  40. Collision = NodePath("Collision")
  41.  
  42. [node name="ShadowSprite" type="Sprite2D" parent="."]
  43. z_index = -1
  44. material = SubResource("ShaderMaterial_yvwpk")
  45. position = Vector2(-8, 0)
  46.  
  47. [node name="AnimatedSprite" type="AnimatedSprite2D" parent="."]
  48. material = SubResource("ShaderMaterial_t4ayq")
  49. position = Vector2(13, 10)
  50. sprite_frames = ExtResource("3_pjvd8")
  51. animation = &"closeDoor"
  52. autoplay = "default"
  53.  
  54. [node name="AnimatedSpriteDown" type="AnimatedSprite2D" parent="."]
  55. material = SubResource("ShaderMaterial_t4ayq")
  56. position = Vector2(-9, 2)
  57. sprite_frames = ExtResource("4_ln8k4")
  58. autoplay = "default"
  59. offset = Vector2(0.5, 2.08165e-12)
  60.  
  61. [node name="Collision" type="CollisionShape2D" parent="."]
  62. position = Vector2(-6, 13)
  63. shape = SubResource("RectangleShape2D_opsb6")