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DungeonShooting / DungeonShooting_Godot / src / framework / map / liquid / BrushPixelData.cs
@小李xl 小李xl on 28 Nov 2023 467 bytes 将将液体材质抽成配置表
  1. using Config;
  2. using Godot;
  3.  
  4. /// <summary>
  5. /// 用于记录笔刷上的像素点
  6. /// </summary>
  7. public class BrushPixelData
  8. {
  9. /// <summary>
  10. /// x 坐标
  11. /// </summary>
  12. public int X;
  13. /// <summary>
  14. /// y 坐标
  15. /// </summary>
  16. public int Y;
  17. /// <summary>
  18. /// 像素颜色
  19. /// </summary>
  20. public Color Color;
  21. /// <summary>
  22. /// 材质液体材质
  23. /// </summary>
  24. public ExcelConfig.LiquidMaterial Material;
  25. }