- using Config;
- using Godot;
- /// <summary>
- /// 用于记录笔刷上的像素点
- /// </summary>
- public class BrushPixelData
- {
- /// <summary>
- /// x 坐标
- /// </summary>
- public int X;
- /// <summary>
- /// y 坐标
- /// </summary>
- public int Y;
- /// <summary>
- /// 像素颜色
- /// </summary>
- public Color Color;
- /// <summary>
- /// 材质液体材质
- /// </summary>
- public ExcelConfig.LiquidMaterial Material;
- }