-
- using System;
- using Config;
-
- public interface IBullet : ICoroutine, IPoolItem
- {
- /// <summary>
- /// 当物体被回收时的事件
- /// </summary>
- event Action OnReclaimEvent;
- /// <summary>
- /// 离开对象池时的事件
- /// </summary>
- event Action OnLeavePoolEvent;
-
- /// <summary>
- /// 攻击的层级
- /// </summary>
- uint AttackLayer { get; set; }
- /// <summary>
- /// 子弹数据
- /// </summary>
- BulletData BulletData { get; }
-
- /// <summary>
- /// 子弹状态
- /// </summary>
- BulletStateEnum State { get; }
-
- /// <summary>
- /// 初始化子弹数据
- /// </summary>
- void InitData(BulletData data, uint attackLayer);
- /// <summary>
- /// 子弹运行逻辑执行完成
- /// </summary>
- void LogicalFinish();
- }