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DungeonShooting / DungeonShooting_Godot / src / game / ui / tileSetEditor / TileSetEditor.cs
  1. namespace UI.TileSetEditor;
  2.  
  3. /// <summary>
  4. /// Ui代码, 该类是根据ui场景自动生成的, 请不要手动编辑该类, 以免造成代码丢失
  5. /// </summary>
  6. public abstract partial class TileSetEditor : UiBase
  7. {
  8. /// <summary>
  9. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg
  10. /// </summary>
  11. public Bg L_Bg
  12. {
  13. get
  14. {
  15. if (_L_Bg == null) _L_Bg = new Bg((TileSetEditorPanel)this, GetNode<Godot.Panel>("Bg"));
  16. return _L_Bg;
  17. }
  18. }
  19. private Bg _L_Bg;
  20.  
  21.  
  22. public TileSetEditor() : base(nameof(TileSetEditor))
  23. {
  24. }
  25.  
  26. public sealed override void OnInitNestedUi()
  27. {
  28.  
  29. }
  30.  
  31. /// <summary>
  32. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Back
  33. /// </summary>
  34. public class Back : UiNode<TileSetEditorPanel, Godot.Button, Back>
  35. {
  36. public Back(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  37. public override Back Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  38. }
  39.  
  40. /// <summary>
  41. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Save
  42. /// </summary>
  43. public class Save : UiNode<TileSetEditorPanel, Godot.Button, Save>
  44. {
  45. public Save(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  46. public override Save Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  47. }
  48.  
  49. /// <summary>
  50. /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head.Title
  51. /// </summary>
  52. public class Title : UiNode<TileSetEditorPanel, Godot.Label, Title>
  53. {
  54. public Title(TileSetEditorPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  55. public override Title Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  56. }
  57.  
  58. /// <summary>
  59. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.Head
  60. /// </summary>
  61. public class Head : UiNode<TileSetEditorPanel, Godot.Panel, Head>
  62. {
  63. /// <summary>
  64. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Back
  65. /// </summary>
  66. public Back L_Back
  67. {
  68. get
  69. {
  70. if (_L_Back == null) _L_Back = new Back(UiPanel, Instance.GetNode<Godot.Button>("Back"));
  71. return _L_Back;
  72. }
  73. }
  74. private Back _L_Back;
  75.  
  76. /// <summary>
  77. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Save
  78. /// </summary>
  79. public Save L_Save
  80. {
  81. get
  82. {
  83. if (_L_Save == null) _L_Save = new Save(UiPanel, Instance.GetNode<Godot.Button>("Save"));
  84. return _L_Save;
  85. }
  86. }
  87. private Save _L_Save;
  88.  
  89. /// <summary>
  90. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Title
  91. /// </summary>
  92. public Title L_Title
  93. {
  94. get
  95. {
  96. if (_L_Title == null) _L_Title = new Title(UiPanel, Instance.GetNode<Godot.Label>("Title"));
  97. return _L_Title;
  98. }
  99. }
  100. private Title _L_Title;
  101.  
  102. public Head(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  103. public override Head Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  104. }
  105.  
  106. /// <summary>
  107. /// 类型: <see cref="Godot.Label"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.Label
  108. /// </summary>
  109. public class Label : UiNode<TileSetEditorPanel, Godot.Label, Label>
  110. {
  111. public Label(TileSetEditorPanel uiPanel, Godot.Label node) : base(uiPanel, node) { }
  112. public override Label Clone() => new (UiPanel, (Godot.Label)Instance.Duplicate());
  113. }
  114.  
  115. /// <summary>
  116. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.AddButton
  117. /// </summary>
  118. public class AddButton : UiNode<TileSetEditorPanel, Godot.Button, AddButton>
  119. {
  120. public AddButton(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  121. public override AddButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  122. }
  123.  
  124. /// <summary>
  125. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.DeleteButton
  126. /// </summary>
  127. public class DeleteButton : UiNode<TileSetEditorPanel, Godot.Button, DeleteButton>
  128. {
  129. public DeleteButton(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  130. public override DeleteButton Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  131. }
  132.  
  133. /// <summary>
  134. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer
  135. /// </summary>
  136. public class HBoxContainer_1 : UiNode<TileSetEditorPanel, Godot.HBoxContainer, HBoxContainer_1>
  137. {
  138. /// <summary>
  139. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.Label
  140. /// </summary>
  141. public Label L_Label
  142. {
  143. get
  144. {
  145. if (_L_Label == null) _L_Label = new Label(UiPanel, Instance.GetNode<Godot.Label>("Label"));
  146. return _L_Label;
  147. }
  148. }
  149. private Label _L_Label;
  150.  
  151. /// <summary>
  152. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.AddButton
  153. /// </summary>
  154. public AddButton L_AddButton
  155. {
  156. get
  157. {
  158. if (_L_AddButton == null) _L_AddButton = new AddButton(UiPanel, Instance.GetNode<Godot.Button>("AddButton"));
  159. return _L_AddButton;
  160. }
  161. }
  162. private AddButton _L_AddButton;
  163.  
  164. /// <summary>
  165. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.DeleteButton
  166. /// </summary>
  167. public DeleteButton L_DeleteButton
  168. {
  169. get
  170. {
  171. if (_L_DeleteButton == null) _L_DeleteButton = new DeleteButton(UiPanel, Instance.GetNode<Godot.Button>("DeleteButton"));
  172. return _L_DeleteButton;
  173. }
  174. }
  175. private DeleteButton _L_DeleteButton;
  176.  
  177. public HBoxContainer_1(TileSetEditorPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  178. public override HBoxContainer_1 Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  179. }
  180.  
  181. /// <summary>
  182. /// 类型: <see cref="Godot.OptionButton"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.OptionButton
  183. /// </summary>
  184. public class OptionButton : UiNode<TileSetEditorPanel, Godot.OptionButton, OptionButton>
  185. {
  186. public OptionButton(TileSetEditorPanel uiPanel, Godot.OptionButton node) : base(uiPanel, node) { }
  187. public override OptionButton Clone() => new (UiPanel, (Godot.OptionButton)Instance.Duplicate());
  188. }
  189.  
  190. /// <summary>
  191. /// 类型: <see cref="Godot.ColorRect"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ColorRect
  192. /// </summary>
  193. public class ColorRect : UiNode<TileSetEditorPanel, Godot.ColorRect, ColorRect>
  194. {
  195. public ColorRect(TileSetEditorPanel uiPanel, Godot.ColorRect node) : base(uiPanel, node) { }
  196. public override ColorRect Clone() => new (UiPanel, (Godot.ColorRect)Instance.Duplicate());
  197. }
  198.  
  199. /// <summary>
  200. /// 类型: <see cref="Godot.TextureRect"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab.ErrorIcon
  201. /// </summary>
  202. public class ErrorIcon : UiNode<TileSetEditorPanel, Godot.TextureRect, ErrorIcon>
  203. {
  204. public ErrorIcon(TileSetEditorPanel uiPanel, Godot.TextureRect node) : base(uiPanel, node) { }
  205. public override ErrorIcon Clone() => new (UiPanel, (Godot.TextureRect)Instance.Duplicate());
  206. }
  207.  
  208. /// <summary>
  209. /// 类型: <see cref="Godot.NinePatchRect"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab.Select
  210. /// </summary>
  211. public class Select : UiNode<TileSetEditorPanel, Godot.NinePatchRect, Select>
  212. {
  213. public Select(TileSetEditorPanel uiPanel, Godot.NinePatchRect node) : base(uiPanel, node) { }
  214. public override Select Clone() => new (UiPanel, (Godot.NinePatchRect)Instance.Duplicate());
  215. }
  216.  
  217. /// <summary>
  218. /// 类型: <see cref="Godot.Button"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab
  219. /// </summary>
  220. public class Tab : UiNode<TileSetEditorPanel, Godot.Button, Tab>
  221. {
  222. /// <summary>
  223. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.ErrorIcon
  224. /// </summary>
  225. public ErrorIcon L_ErrorIcon
  226. {
  227. get
  228. {
  229. if (_L_ErrorIcon == null) _L_ErrorIcon = new ErrorIcon(UiPanel, Instance.GetNode<Godot.TextureRect>("ErrorIcon"));
  230. return _L_ErrorIcon;
  231. }
  232. }
  233. private ErrorIcon _L_ErrorIcon;
  234.  
  235. /// <summary>
  236. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Select
  237. /// </summary>
  238. public Select L_Select
  239. {
  240. get
  241. {
  242. if (_L_Select == null) _L_Select = new Select(UiPanel, Instance.GetNode<Godot.NinePatchRect>("Select"));
  243. return _L_Select;
  244. }
  245. }
  246. private Select _L_Select;
  247.  
  248. public Tab(TileSetEditorPanel uiPanel, Godot.Button node) : base(uiPanel, node) { }
  249. public override Tab Clone() => new (UiPanel, (Godot.Button)Instance.Duplicate());
  250. }
  251.  
  252. /// <summary>
  253. /// 类型: <see cref="Godot.ScrollContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer
  254. /// </summary>
  255. public class ScrollContainer : UiNode<TileSetEditorPanel, Godot.ScrollContainer, ScrollContainer>
  256. {
  257. /// <summary>
  258. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.Tab
  259. /// </summary>
  260. public Tab L_Tab
  261. {
  262. get
  263. {
  264. if (_L_Tab == null) _L_Tab = new Tab(UiPanel, Instance.GetNode<Godot.Button>("Tab"));
  265. return _L_Tab;
  266. }
  267. }
  268. private Tab _L_Tab;
  269.  
  270. public ScrollContainer(TileSetEditorPanel uiPanel, Godot.ScrollContainer node) : base(uiPanel, node) { }
  271. public override ScrollContainer Clone() => new (UiPanel, (Godot.ScrollContainer)Instance.Duplicate());
  272. }
  273.  
  274. /// <summary>
  275. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer
  276. /// </summary>
  277. public class VBoxContainer_1 : UiNode<TileSetEditorPanel, Godot.VBoxContainer, VBoxContainer_1>
  278. {
  279. /// <summary>
  280. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.HBoxContainer
  281. /// </summary>
  282. public HBoxContainer_1 L_HBoxContainer
  283. {
  284. get
  285. {
  286. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer_1(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  287. return _L_HBoxContainer;
  288. }
  289. }
  290. private HBoxContainer_1 _L_HBoxContainer;
  291.  
  292. /// <summary>
  293. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.OptionButton
  294. /// </summary>
  295. public OptionButton L_OptionButton
  296. {
  297. get
  298. {
  299. if (_L_OptionButton == null) _L_OptionButton = new OptionButton(UiPanel, Instance.GetNode<Godot.OptionButton>("OptionButton"));
  300. return _L_OptionButton;
  301. }
  302. }
  303. private OptionButton _L_OptionButton;
  304.  
  305. /// <summary>
  306. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.ColorRect
  307. /// </summary>
  308. public ColorRect L_ColorRect
  309. {
  310. get
  311. {
  312. if (_L_ColorRect == null) _L_ColorRect = new ColorRect(UiPanel, Instance.GetNode<Godot.ColorRect>("ColorRect"));
  313. return _L_ColorRect;
  314. }
  315. }
  316. private ColorRect _L_ColorRect;
  317.  
  318. /// <summary>
  319. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.ScrollContainer
  320. /// </summary>
  321. public ScrollContainer L_ScrollContainer
  322. {
  323. get
  324. {
  325. if (_L_ScrollContainer == null) _L_ScrollContainer = new ScrollContainer(UiPanel, Instance.GetNode<Godot.ScrollContainer>("ScrollContainer"));
  326. return _L_ScrollContainer;
  327. }
  328. }
  329. private ScrollContainer _L_ScrollContainer;
  330.  
  331. public VBoxContainer_1(TileSetEditorPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  332. public override VBoxContainer_1 Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  333. }
  334.  
  335. /// <summary>
  336. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot
  337. /// </summary>
  338. public class LeftRoot : UiNode<TileSetEditorPanel, Godot.Panel, LeftRoot>
  339. {
  340. /// <summary>
  341. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.VBoxContainer
  342. /// </summary>
  343. public VBoxContainer_1 L_VBoxContainer
  344. {
  345. get
  346. {
  347. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer_1(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  348. return _L_VBoxContainer;
  349. }
  350. }
  351. private VBoxContainer_1 _L_VBoxContainer;
  352.  
  353. public LeftRoot(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  354. public override LeftRoot Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  355. }
  356.  
  357. /// <summary>
  358. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot
  359. /// </summary>
  360. public class RightRoot : UiNode<TileSetEditorPanel, Godot.Panel, RightRoot>
  361. {
  362. public RightRoot(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  363. public override RightRoot Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  364. }
  365.  
  366. /// <summary>
  367. /// 类型: <see cref="Godot.HBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer
  368. /// </summary>
  369. public class HBoxContainer : UiNode<TileSetEditorPanel, Godot.HBoxContainer, HBoxContainer>
  370. {
  371. /// <summary>
  372. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.LeftRoot
  373. /// </summary>
  374. public LeftRoot L_LeftRoot
  375. {
  376. get
  377. {
  378. if (_L_LeftRoot == null) _L_LeftRoot = new LeftRoot(UiPanel, Instance.GetNode<Godot.Panel>("LeftRoot"));
  379. return _L_LeftRoot;
  380. }
  381. }
  382. private LeftRoot _L_LeftRoot;
  383.  
  384. /// <summary>
  385. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.RightRoot
  386. /// </summary>
  387. public RightRoot L_RightRoot
  388. {
  389. get
  390. {
  391. if (_L_RightRoot == null) _L_RightRoot = new RightRoot(UiPanel, Instance.GetNode<Godot.Panel>("RightRoot"));
  392. return _L_RightRoot;
  393. }
  394. }
  395. private RightRoot _L_RightRoot;
  396.  
  397. public HBoxContainer(TileSetEditorPanel uiPanel, Godot.HBoxContainer node) : base(uiPanel, node) { }
  398. public override HBoxContainer Clone() => new (UiPanel, (Godot.HBoxContainer)Instance.Duplicate());
  399. }
  400.  
  401. /// <summary>
  402. /// 类型: <see cref="Godot.VBoxContainer"/>, 路径: TileSetEditor.Bg.VBoxContainer
  403. /// </summary>
  404. public class VBoxContainer : UiNode<TileSetEditorPanel, Godot.VBoxContainer, VBoxContainer>
  405. {
  406. /// <summary>
  407. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.Head
  408. /// </summary>
  409. public Head L_Head
  410. {
  411. get
  412. {
  413. if (_L_Head == null) _L_Head = new Head(UiPanel, Instance.GetNode<Godot.Panel>("Head"));
  414. return _L_Head;
  415. }
  416. }
  417. private Head _L_Head;
  418.  
  419. /// <summary>
  420. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.HBoxContainer"/>, 节点路径: TileSetEditor.Bg.HBoxContainer
  421. /// </summary>
  422. public HBoxContainer L_HBoxContainer
  423. {
  424. get
  425. {
  426. if (_L_HBoxContainer == null) _L_HBoxContainer = new HBoxContainer(UiPanel, Instance.GetNode<Godot.HBoxContainer>("HBoxContainer"));
  427. return _L_HBoxContainer;
  428. }
  429. }
  430. private HBoxContainer _L_HBoxContainer;
  431.  
  432. public VBoxContainer(TileSetEditorPanel uiPanel, Godot.VBoxContainer node) : base(uiPanel, node) { }
  433. public override VBoxContainer Clone() => new (UiPanel, (Godot.VBoxContainer)Instance.Duplicate());
  434. }
  435.  
  436. /// <summary>
  437. /// 类型: <see cref="Godot.Panel"/>, 路径: TileSetEditor.Bg
  438. /// </summary>
  439. public class Bg : UiNode<TileSetEditorPanel, Godot.Panel, Bg>
  440. {
  441. /// <summary>
  442. /// 使用 Instance 属性获取当前节点实例对象, 节点类型: <see cref="Godot.VBoxContainer"/>, 节点路径: TileSetEditor.VBoxContainer
  443. /// </summary>
  444. public VBoxContainer L_VBoxContainer
  445. {
  446. get
  447. {
  448. if (_L_VBoxContainer == null) _L_VBoxContainer = new VBoxContainer(UiPanel, Instance.GetNode<Godot.VBoxContainer>("VBoxContainer"));
  449. return _L_VBoxContainer;
  450. }
  451. }
  452. private VBoxContainer _L_VBoxContainer;
  453.  
  454. public Bg(TileSetEditorPanel uiPanel, Godot.Panel node) : base(uiPanel, node) { }
  455. public override Bg Clone() => new (UiPanel, (Godot.Panel)Instance.Duplicate());
  456. }
  457.  
  458.  
  459. /// <summary>
  460. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Back
  461. /// </summary>
  462. public Back S_Back => L_Bg.L_VBoxContainer.L_Head.L_Back;
  463.  
  464. /// <summary>
  465. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Save
  466. /// </summary>
  467. public Save S_Save => L_Bg.L_VBoxContainer.L_Head.L_Save;
  468.  
  469. /// <summary>
  470. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head.Title
  471. /// </summary>
  472. public Title S_Title => L_Bg.L_VBoxContainer.L_Head.L_Title;
  473.  
  474. /// <summary>
  475. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.Head
  476. /// </summary>
  477. public Head S_Head => L_Bg.L_VBoxContainer.L_Head;
  478.  
  479. /// <summary>
  480. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Label"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.Label
  481. /// </summary>
  482. public Label S_Label => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_HBoxContainer.L_Label;
  483.  
  484. /// <summary>
  485. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.AddButton
  486. /// </summary>
  487. public AddButton S_AddButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_HBoxContainer.L_AddButton;
  488.  
  489. /// <summary>
  490. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.HBoxContainer.DeleteButton
  491. /// </summary>
  492. public DeleteButton S_DeleteButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_HBoxContainer.L_DeleteButton;
  493.  
  494. /// <summary>
  495. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.OptionButton"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.OptionButton
  496. /// </summary>
  497. public OptionButton S_OptionButton => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_OptionButton;
  498.  
  499. /// <summary>
  500. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ColorRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ColorRect
  501. /// </summary>
  502. public ColorRect S_ColorRect => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ColorRect;
  503.  
  504. /// <summary>
  505. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.TextureRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab.ErrorIcon
  506. /// </summary>
  507. public ErrorIcon S_ErrorIcon => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ScrollContainer.L_Tab.L_ErrorIcon;
  508.  
  509. /// <summary>
  510. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.NinePatchRect"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab.Select
  511. /// </summary>
  512. public Select S_Select => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ScrollContainer.L_Tab.L_Select;
  513.  
  514. /// <summary>
  515. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Button"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer.Tab
  516. /// </summary>
  517. public Tab S_Tab => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ScrollContainer.L_Tab;
  518.  
  519. /// <summary>
  520. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.ScrollContainer"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot.VBoxContainer.ScrollContainer
  521. /// </summary>
  522. public ScrollContainer S_ScrollContainer => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot.L_VBoxContainer.L_ScrollContainer;
  523.  
  524. /// <summary>
  525. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.LeftRoot
  526. /// </summary>
  527. public LeftRoot S_LeftRoot => L_Bg.L_VBoxContainer.L_HBoxContainer.L_LeftRoot;
  528.  
  529. /// <summary>
  530. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg.VBoxContainer.HBoxContainer.RightRoot
  531. /// </summary>
  532. public RightRoot S_RightRoot => L_Bg.L_VBoxContainer.L_HBoxContainer.L_RightRoot;
  533.  
  534. /// <summary>
  535. /// 场景中唯一名称的节点, 节点类型: <see cref="Godot.Panel"/>, 节点路径: TileSetEditor.Bg
  536. /// </summary>
  537. public Bg S_Bg => L_Bg;
  538.  
  539. }