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DungeonShooting / prefab / Cursor.tscn
@小李xl 小李xl on 20 May 2022 993 bytes 枪械的各种属性
  1. [gd_scene load_steps=3 format=2]
  2.  
  3. [ext_resource path="res://resource/sprite/effect/Cursor.png" type="Texture" id=1]
  4. [ext_resource path="res://src/Cursor.cs" type="Script" id=2]
  5.  
  6. [node name="Cursor" type="Node2D"]
  7. script = ExtResource( 2 )
  8.  
  9. [node name="Center" type="Sprite" parent="."]
  10. texture = ExtResource( 1 )
  11. region_enabled = true
  12. region_rect = Rect2( 3, 3, 2, 2 )
  13.  
  14. [node name="LT" type="Sprite" parent="."]
  15. texture = ExtResource( 1 )
  16. offset = Vector2( -0.5, -0.5 )
  17. region_enabled = true
  18. region_rect = Rect2( 0, 0, 3, 3 )
  19.  
  20. [node name="LB" type="Sprite" parent="."]
  21. texture = ExtResource( 1 )
  22. offset = Vector2( -0.5, 0.5 )
  23. region_enabled = true
  24. region_rect = Rect2( 0, 5, 3, 3 )
  25.  
  26. [node name="RT" type="Sprite" parent="."]
  27. texture = ExtResource( 1 )
  28. offset = Vector2( 0.5, -0.5 )
  29. region_enabled = true
  30. region_rect = Rect2( 5, 0, 3, 3 )
  31.  
  32. [node name="RB" type="Sprite" parent="."]
  33. texture = ExtResource( 1 )
  34. offset = Vector2( 0.5, 0.5 )
  35. region_enabled = true
  36. region_rect = Rect2( 5, 5, 3, 3 )