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DungeonShooting / DungeonShooting_Godot / prefab / role / Enemy.tscn
[gd_scene load_steps=19 format=3 uid="uid://dbrig6dq441wo"]

[ext_resource type="PackedScene" path="res://prefab/role/Role.tscn" id="1_qkqsa"]
[ext_resource type="Shader" path="res://resource/materlal/Blend.gdshader" id="2_in1s7"]
[ext_resource type="Texture2D" uid="uid://un6gylhe011n" path="res://resource/sprite/role/role8.png" id="3_tk1tp"]

[sub_resource type="ShaderMaterial" id="ShaderMaterial_8vxx6"]
resource_local_to_scene = true
shader = ExtResource("2_in1s7")
shader_parameter/blend = Color(0, 0, 0, 0.470588)
shader_parameter/schedule = 1

[sub_resource type="ShaderMaterial" id="ShaderMaterial_k8mt5"]
resource_local_to_scene = true
shader = ExtResource("2_in1s7")
shader_parameter/blend = Color(1, 1, 1, 1)
shader_parameter/schedule = 0

[sub_resource type="AtlasTexture" id="AtlasTexture_ps4o2"]
atlas = ExtResource("3_tk1tp")
region = Rect2(0, 24, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_00s75"]
atlas = ExtResource("3_tk1tp")
region = Rect2(16, 24, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_ov7r3"]
atlas = ExtResource("3_tk1tp")
region = Rect2(32, 24, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_7o5sg"]
atlas = ExtResource("3_tk1tp")
region = Rect2(48, 24, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_3cf41"]
atlas = ExtResource("3_tk1tp")
region = Rect2(48, 48, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_ore1n"]
atlas = ExtResource("3_tk1tp")
region = Rect2(32, 48, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_0yx8e"]
atlas = ExtResource("3_tk1tp")
region = Rect2(16, 48, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_v2had"]
atlas = ExtResource("3_tk1tp")
region = Rect2(0, 48, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_myxvk"]
atlas = ExtResource("3_tk1tp")
region = Rect2(0, 48, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_t5tkd"]
atlas = ExtResource("3_tk1tp")
region = Rect2(16, 48, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_ia68q"]
atlas = ExtResource("3_tk1tp")
region = Rect2(32, 48, 16, 24)

[sub_resource type="AtlasTexture" id="AtlasTexture_ueb6d"]
atlas = ExtResource("3_tk1tp")
region = Rect2(48, 48, 16, 24)

[sub_resource type="SpriteFrames" id="SpriteFrames_m7t3e"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ps4o2")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_00s75")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ov7r3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_7o5sg")
}],
"loop": true,
"name": &"idle",
"speed": 7.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_3cf41")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ore1n")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0yx8e")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v2had")
}],
"loop": true,
"name": &"reverseRun",
"speed": 10.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_myxvk")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_t5tkd")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ia68q")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ueb6d")
}],
"loop": true,
"name": &"run",
"speed": 10.0
}]

[node name="Enemy" instance=ExtResource("1_qkqsa")]
collision_layer = 16
collision_mask = 25

[node name="ShadowSprite" parent="." index="0"]
material = SubResource("ShaderMaterial_8vxx6")

[node name="AnimatedSprite" parent="." index="2"]
material = SubResource("ShaderMaterial_k8mt5")
sprite_frames = SubResource("SpriteFrames_m7t3e")
animation = &"idle"

[node name="HurtArea" parent="." index="4"]
visible = false

[node name="ViewRay" type="RayCast2D" parent="." index="6"]
position = Vector2(0, -8)
enabled = false

[node name="NavigationPoint" type="Marker2D" parent="." index="8"]
position = Vector2(0, -5)

[node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationPoint" index="0"]
path_desired_distance = 3.0
target_desired_distance = 3.0
radius = 20.0