[gd_scene load_steps=11 format=3 uid="uid://bvpmtfupny8iu"] [ext_resource type="Script" path="res://src/game/ui/RoomUI.cs" id="1"] [ext_resource type="Texture2D" uid="uid://k621mhhkg65f" path="res://resource/sprite/ui/mapBar.png" id="2"] [ext_resource type="PackedScene" path="res://prefab/ui/bar/ReloadBar.tscn" id="3"] [ext_resource type="Texture2D" uid="uid://u5ul7fu8wv1a" path="res://resource/sprite/ui/healthBar.png" id="4"] [ext_resource type="Texture2D" uid="uid://xafbhgrxmosy" path="res://resource/sprite/gun/gun4.png" id="5"] [ext_resource type="Texture2D" uid="uid://bxd75tme0v3pb" path="res://resource/sprite/ui/hpBar.png" id="6"] [ext_resource type="Texture2D" uid="uid://h25j6uka74tv" path="res://resource/sprite/ui/shieldBar.png" id="7"] [ext_resource type="Texture2D" uid="uid://djcdjrs07ighv" path="res://resource/sprite/ui/hpSlot.png" id="8"] [ext_resource type="Texture2D" uid="uid://dnpguajopuyd7" path="res://resource/sprite/ui/shieldSlot.png" id="9"] [ext_resource type="PackedScene" path="res://prefab/ui/bar/InteractiveTipBar.tscn" id="10"] [node name="RoomUI" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 script = ExtResource("1") [node name="Control" type="Control" parent="."] anchors_preset = 0 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 20.0 offset_top = 20.0 offset_right = -20.0 offset_bottom = -20.0 [node name="HealthBar" type="TextureRect" parent="Control"] layout_mode = 0 offset_right = 14.0 offset_bottom = 14.0 scale = Vector2(4, 4) texture = ExtResource("4") [node name="HpSlot" type="NinePatchRect" parent="Control/HealthBar"] layout_mode = 0 offset_left = 13.0 offset_top = 1.0 offset_right = 66.0 offset_bottom = 9.0 texture = ExtResource("8") patch_margin_left = 1 patch_margin_top = 1 patch_margin_right = 2 patch_margin_bottom = 1 [node name="HpBar" type="TextureRect" parent="Control/HealthBar/HpSlot"] layout_mode = 0 offset_left = 1.0 offset_top = 2.0 offset_right = 51.0 offset_bottom = 6.0 texture = ExtResource("6") expand_mode = 1 [node name="ShieldSlot" type="NinePatchRect" parent="Control/HealthBar"] layout_mode = 0 offset_left = 13.0 offset_top = 8.0 offset_right = 65.0 offset_bottom = 13.0 texture = ExtResource("9") patch_margin_left = 1 patch_margin_top = 1 patch_margin_right = 1 patch_margin_bottom = 1 [node name="ShieldBar" type="TextureRect" parent="Control/HealthBar/ShieldSlot"] layout_mode = 0 offset_left = 1.0 offset_top = 1.0 offset_right = 51.0 offset_bottom = 4.0 texture = ExtResource("7") expand_mode = 1 [node name="MapBar" type="TextureRect" parent="Control"] layout_mode = 0 anchor_left = 1.0 anchor_right = 1.0 offset_left = -176.0 offset_right = -132.0 offset_bottom = 44.0 scale = Vector2(4, 4) texture = ExtResource("2") [node name="GunBar" type="Control" parent="Control"] anchors_preset = 0 anchor_top = 1.0 anchor_bottom = 1.0 offset_top = -264.0 offset_right = 264.0 offset_bottom = 0.00146484 [node name="GunSprite" type="TextureRect" parent="Control/GunBar"] layout_mode = 0 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 offset_left = -132.0 offset_top = -132.0 offset_right = -66.0 offset_bottom = -66.0 scale = Vector2(4, 4) texture = ExtResource("5") [node name="BulletText" type="Label" parent="Control/GunBar"] layout_mode = 0 anchor_left = 0.5 anchor_right = 0.5 offset_left = -89.0 offset_top = 39.0 offset_right = 89.0 offset_bottom = 74.0 text = "30/90" horizontal_alignment = 1 vertical_alignment = 1 [node name="GlobalNode" type="Node" parent="."] [node name="ViewNode" type="Node" parent="."] [node name="InteractiveTipBar" parent="ViewNode" instance=ExtResource("10")] [node name="ReloadBar" parent="ViewNode" instance=ExtResource("3")] z_index = 15