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DungeonShooting / DungeonShooting_Godot / src / test / TestActivity.cs
  1. using Godot;
  2.  
  3. public partial class TestActivity : ActivityObject
  4. {
  5. public TestActivity() : base(ResourcePath.prefab_test_TestActivity_tscn)
  6. {
  7. var externalForce = MoveController.AddConstantForce("move");
  8. externalForce.Velocity = new Vector2(0, 60);
  9. }
  10. }