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DungeonShooting / DungeonShooting_Godot / prefab / ui / RoomUI.tscn
@小李xl 小李xl on 26 Jul 2022 908 bytes 更新素材
[gd_scene load_steps=5 format=2]

[ext_resource path="res://src/ui/RoomUI.cs" type="Script" id=1]
[ext_resource path="res://resource/sprite/ui/mapBar.png" type="Texture" id=2]
[ext_resource path="res://resource/sprite/ui/RoomUi.png" type="Texture" id=3]
[ext_resource path="res://resource/sprite/ui/healthBar.png" type="Texture" id=4]

[node name="RoomUI" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )

[node name="RoomUi" type="Sprite" parent="."]
visible = false
texture = ExtResource( 3 )
centered = false

[node name="TextureRect" type="TextureRect" parent="."]
margin_left = 17.0
margin_top = 14.0
margin_right = 72.0
margin_bottom = 28.0
texture = ExtResource( 4 )

[node name="TextureRect2" type="TextureRect" parent="."]
anchor_left = 1.0
anchor_right = 1.0
margin_left = -61.0
margin_top = 12.0
margin_right = -17.0
margin_bottom = 56.0
texture = ExtResource( 2 )